GitHub
dde7dc4c
Beach whitebox ( #145 )
* beach whitebox 1 optimized
originally by @itsLevi0sa (on forums), optimized by @jamercer
* Swapped the missing tree prefab
* beach trees
owch.
* Tree Collider Mesh Assigned
you cannot walk through trees now!
* Trees are now prefabs
Co-authored-by: Unknown <amel.negra@unity3d.com>
4 年前
Amel Negra
6504ce17
Generated lighting
4 年前
GitHub
f8f9e06c
Second whiteboxing for the beach area ( #211 )
4 年前
NicknEma
7974b44d
Second whiteboxing for the beach area
4 年前
NicknEma
27a139f7
Added CameraManager and SpawnSystem to the scene
4 年前
NicknEma
72cb0094
Update Beach.unity
4 年前
Ciro Continisio
1995c542
Merge branch 'whiteboxing' of https://github.com/NicknEma/open-project-1 into NicknEma-whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_2/Beach.unity
4 年前
Ciro Continisio
b5c513e4
Small tweaks
4 年前
GitHub
b196db3a
General Map Whiteboxing_1 ( #294 )
4 年前
Ciro Continisio
10a426d8
Scenes moved around
4 年前
Ciro Continisio
1c9c17d2
Reorganisation
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Smurjo
9b89eaca
Whiteboxing with reduced size
Scene "GeneralMapReduced". Including art asset "BigFallenTreeWithLeaves" which serves to block the path until the player has finished the tutorial quest.
4 年前
Ciro Continisio
5ca74ffe
Beach and Glade midboxing
4 年前
Ciro Continisio
a30ece4a
Merge branch 'pr-bash' into art-assets
4 年前
GitHub
81481d8b
Merge pull request #4 from UnityTechnologies/main
update my local branch
4 年前
Ciro Continisio
5afe13aa
Renames and tweaks
4 年前
Ciro Continisio
24caa0dc
Fixed InputSystem error in whiteboxing scene
4 年前
GitHub
ebbad000
Merge pull request #5 from UnityTechnologies/main
updating my local copy
4 年前
Smurjo
456c7bdd
Whiteboxing of general map in medium size divided into 6 scenes
- contains minimalistic scene loading and unloading scripts only for trying this out
- contains small editor tool to create views. Don't delete deactivated objects in spawn scene if you want to update the views. There is the issue that the created views are too dark, I suspect it is a problem between the Texture2D-Format and the RenderTexture-Format - I would appreciate advice which formats to use.
- contains few additional art assets like shiitake mushrooms, big trees, bushes and creepers. The bushes are intended only for the whiteboxing to be replaced with more elaborate art assets later. The creepers and big trees are to be refined somewhat if we decide to use them.
To try out the map open the spawn scene and press play in the editor. Make sure all scenes were added to the build settings.
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
uChema
7f7c4818
Fix Merge
4 年前
Ciro Continisio
7cd4ce12
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
GitHub
d07ee56f
Merge pull request #1 from UnityTechnologies/main
Latest changes
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Smurjo
e7c4b415
Added cooking festival to whiteboxing of medium scale map
whiteboxing as shown in https://youtu.be/TnBEHHI2FtA
4 年前
Ciro Continisio
ff7a6deb
Removed unused script
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
bd33c8df
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
Ciro Continisio
477798f0
Relocated temp assets in whiteboxing folder
4 年前
Yohann Puyhaubert
068abd40
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
GitHub
a16c268f
Town Whiteboxing ( #384 )
Created a Town Folder inside the Whiteboxing Folder, with the scene/materials/script and lightmap data inside. Also added a SceneDataSO named Town in the SceneData>Locations folder.
4 年前
Bronson Zgeb
80efbc3c
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
2e6b1d55
Merge remote-tracking branch 'origin/main' into main
4 年前
Ciro Continisio
07f4bf25
Music playing
4 年前
Ciro Continisio
8b5eea71
Whiteboxing lightmaps
4 年前
Ciro Continisio
cdc832d0
Reorganised Addressables
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
91a763b7
Updated project to 2020 LTS
4 年前
uChema
7abf0997
WIP - UI Integration
4 年前
Ciro Continisio
61f7cbe7
Scene redress and rebakes
4 年前
Ciro Continisio
2eabe55e
Outlines removed
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
293f994f
Merge branch 'graphic-rework'
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
itsLevi0sa
3ce46f3a
InfiniteForest scene
Includes: Scene_InfiniteForest folder with the Scene and the Lightmaps subfolder. Also includes folders for:
Materials
MazeTiles prefabs
Scripts
4 年前
itsLevi0sa
e93b5e73
TransitionArea scene from Town to ForestMaze
Includes the Scene_TransitionArea folder that contains the Scene, the Lightmap folder and the Skybox folder.
4 年前
itsLevi0sa
77636c90
FiniteForest scene
Includes the Scene_FiniteForest folder that contains the Scene and the subfolders for the Lightmaps and the Skybox.
4 年前
Ciro Continisio
76cc2e8b
Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scripts/UI/UIManager.cs
4 年前
Ciro Continisio
07ac0ab3
Rebaked lightmaps in whiteboxing levels
4 年前
Ciro Continisio
e4d15d8c
Relocated whiteboxing scenes and folders
4 年前
Ciro Continisio
4c903dff
Whiteboxing master scene v1
4 年前
Ciro Continisio
bcecfc68
Whiteboxing master scene v2
4 年前
Ciro Continisio
6c927ef3
Whiteboxing master scene v3
4 年前
Ciro Continisio
473d21d1
Whiteboxing master scene v4
4 年前
Ciro Continisio
7dc8e8aa
Whiteboxing v5
4 年前
Amel Negra
8151f1b5
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
7d552600
Sectioned world into Prefabs
4 年前
Ciro Continisio
d41e7e87
Merge branch 'whiteboxing'
# Conflicts:
# UOP1_Project/UserSettings/EditorUserSettings.asset
4 年前
Ciro Continisio
eed33324
ForestEntrance landmass
4 年前
Ciro Continisio
4a525440
Scene separated
4 年前
Ciro Continisio
51187a9d
Location work
4 年前
uChema
71dcdcfd
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
itsLevi0sa
66a70a2e
MountainCave Whiteboxing Proposal
Only the Cave scene included, not the exterior Path, located in the Whiteboxing>Community>Mountain_Cave folder.
4 年前
Ciro Continisio
460fb941
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
4 年前
Ciro Continisio
de0f0586
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
4 年前
itsLevi0sa
2b78139d
Created PathAndCave scene (Scene A) and PathAndCave_Reduced scene (Scene B)
Scene A is the previously commited Cave scene with the addition of the path and a better asset grouping. Scene B is the Cave scene reduced and some path additions arranged to fit in the base scene provided in the Locations folder. Also included both scenes' NavMeshes.
4 年前
Ciro Continisio
72e8db4d
Moved itsleviosa's whiteboxing
3 年前
Ciro Continisio
2de40c96
Work on mountain
3 年前
Ciro Continisio
c0f37c31
Merge branch 'worldbuilding'
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前