Amel
|
c2dc91c9
|
Added placeholder on UI for intro cutscene since it's wip
|
3 年前 |
Amel
|
1d5d51cb
|
Added beach intro cutscene + plays only when we play new game
|
3 年前 |
Amel
|
5511adb3
|
Disabled cutscene test colliders for 2 final cutscenes
|
3 年前 |
uChema
|
8a36c2bf
|
Fix UI Rescaling. Test The whole game. WIP Interaction after cutscene
|
3 年前 |
uChema
|
52671b6b
|
Fix Display
|
3 年前 |
uChema
|
f7c5fc57
|
Switch file to correct folder
|
3 年前 |
uChema
|
92cb047d
|
Merge remote-tracking branch 'upstream/main' into main
|
3 年前 |
uChema
|
0b5714a0
|
Switch File position for Merge
|
3 年前 |
uChema
|
f29c7129
|
Add Icons placeholders - Set Game Scene UI - Add Aggro System
|
3 年前 |
uChema
|
0e1137be
|
Adding Icons + New Interaction system
|
3 年前 |
Amel Negra
|
265dcb02
|
Added savory dish cutscene
|
3 年前 |
Amel Negra
|
3cd151d4
|
Path config for going away during cutscene
|
3 年前 |
Amel Negra
|
599c6af5
|
Make NPC wait for a random time before walking away in cutscene
|
3 年前 |
Amel Negra
|
3235736c
|
Baked Town Upper Navmesh to use for cutscene walking
|
3 年前 |
Amel Negra
|
e751564b
|
Tweaking sweet dish cutscene
|
3 年前 |
Amel Negra
|
f4233540
|
Signals and script folder organization
|
3 年前 |
Amel Negra
|
4689962b
|
Townsfolk front and back crowd going away signal
|
3 年前 |
Amel Negra
|
b75d5771
|
Polishing celebration part on win cutscene and added phoenix chick animation
|
3 年前 |
Amel Negra
|
ec8eb680
|
Beach night final cutscene now starts main menu in the end
|
3 年前 |
Amel Negra
|
b3541b2e
|
Updated townsfolk example prefab
|
3 年前 |
uChema
|
378fc807
|
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
|
3 年前 |
GitHub
|
c0237ad9
|
Merge branch 'UnityTechnologies:main' into main
|
3 年前 |
uChema
|
0a1c31a0
|
Add healthbar
|
3 年前 |
uChema
|
41cc566f
|
Merge Settings with main
|
3 年前 |
uChema
|
dc07bb35
|
Merge remote-tracking branch 'upstream/main' into main
|
3 年前 |
uChema
|
9511bfd5
|
Fixing Asset Table
|
3 年前 |
uChema
|
4ad4a353
|
Settings System
|
3 年前 |
uChema
|
7cd7c86b
|
Merge branch 'pr/67' into main
|
3 年前 |
uChema
|
1ce93bca
|
Small fixes in Game State System
|
3 年前 |
uChema
|
90cc66d9
|
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
|
3 年前 |
uChema
|
1d6b8128
|
Use Game States In State Machine
|
3 年前 |
uChema
|
3faf99a1
|
Use the state machine to change Game State to and from Combat
|
3 年前 |
Amel
|
98847b01
|
Added celebration animations to cutscene
|
3 年前 |
Amel
|
11ccdf9f
|
Create method on NPC script to change state to walk (For lose cutscene wip)
|
3 年前 |
Amel
|
4b681a41
|
Adding more towsfolk variants for the crowd
|
3 年前 |
Amel
|
1f2da108
|
Adding new celebration animations
|
3 年前 |
Amel
|
ee9d138e
|
Sweet dish cutscene now loads final beach cutscene on the end
|
3 年前 |
Amel
|
ca019671
|
Disabled debug transition on pig chef
|
3 年前 |
Amel
|
88755c36
|
Added final beach scene as addressable
|
3 年前 |
Amel
|
b472d7a2
|
Adding load scene signal to load a location from timeline
|
3 年前 |
Amel
|
4448fe99
|
pushing beach night scene
|
3 年前 |
Amel
|
7db5cdba
|
placeholder for final cutscene
|
3 年前 |
Amel
|
29d23b0e
|
Beach game end cutscene
|
3 年前 |
Amel
|
4e1ab710
|
Beach night scene light baking
|
3 年前 |
Amel
|
921d9db4
|
Adding beach final scene
|
3 年前 |
Amel Negra
|
6242d7cf
|
wip win cutscene
|
3 年前 |
Amel Negra
|
9ac9becf
|
Beach candy cutscene don't pause after line display anymore
|
3 年前 |
Amel Negra
|
f6c9e887
|
Rock critter snooze state tweaking after animation integration
|
3 年前 |
Amel Negra
|
125046cc
|
polishing candy cutscene
|
3 年前 |
Amel Negra
|
bbbf44d0
|
Fixing bard hare dialogue shot on beach scene
|
3 年前 |