Amel Negra
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3f5ae592
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Adding beach cutscene playable
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3 年前 |
Amel Negra
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9dc93db3
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Pushing TimelineBinder script now works with multiple objects if needed
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3 年前 |
Amel Negra
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a4a0dc5b
|
Adding enter and exit timeline signals to set triggers on BardHare AC
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3 年前 |
uChema
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441fd47b
|
Add Mountain rock critter variant.
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3 年前 |
Amel Negra
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cdba81f2
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Pushing animations, ACs and prefabs tweaked for cutscenes
|
3 年前 |
uChema
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718b6321
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
3 年前 |
Amel Negra
|
5ff6116e
|
Adding Nar actor
|
3 年前 |
uChema
|
7671fd63
|
Change 'Salty' adjective to Savory
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3 年前 |
Amel Negra
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d25a7fc5
|
Adding black image png for cutscenes fade in and out
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3 年前 |
Ciro Continisio
|
a0a16da1
|
Scene work
|
3 年前 |
Ciro Continisio
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5ef923fb
|
Material and model tweaks
|
3 年前 |
Ciro Continisio
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056f6536
|
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
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3 年前 |
Ciro Continisio
|
3835c521
|
Skybox and water tweaks
Now endless water plane!
|
3 年前 |
Ciro Continisio
|
60b486d5
|
Scene work
|
3 年前 |
Ciro Continisio
|
de0f0586
|
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
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3 年前 |
Ciro Continisio
|
472b2651
|
Merge branch 'main' of https://github.com/MortyJHin/open-project-1 into worldbuilding
|
3 年前 |
Ciro Continisio
|
509b93fe
|
Removed ForestEntrance scene
|
3 年前 |
Ciro Continisio
|
43f6f6f7
|
Merge branch 'main' into worldbuilding
|
3 年前 |
Ciro Continisio
|
eee951e1
|
Farms
|
3 年前 |
Ciro Continisio
|
460fb941
|
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
|
3 年前 |
Ciro Continisio
|
97ff2e4b
|
Probuilder meshes
|
3 年前 |
Ciro Continisio
|
56d5c554
|
Tweaks to glow shader
Fresnel influence is now controllable
|
3 年前 |
itsLevi0sa
|
72ec616e
|
[Bot] Automated dotnet-format update
|
3 年前 |
Ciro Continisio
|
ba483324
|
Ayud and Felfel looks
|
3 年前 |
itsLevi0sa
|
66a70a2e
|
MountainCave Whiteboxing Proposal
Only the Cave scene included, not the exterior Path, located in the Whiteboxing>Community>Mountain_Cave folder.
|
3 年前 |
Nathan V
|
a1b0eb29
|
Modifying Railed Bridge Meshes
This PR was based on a discussion on the Forums, where I modified the bridges for specific reasons, such as having support beams to reach the ground or no support beams to make the bridge look like it's floating.
Longer Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-7
No Support Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-8
|
3 年前 |
uChema
|
9f463dfd
|
Hot Fix : Cooking mode inventory is maintained after action (Cook, change tab, select other items)
|
3 年前 |
Ciro Continisio
|
e7a11cf3
|
Interactables for Beach, Hill and Farms
|
3 年前 |
uChema
|
4413ebd5
|
Adding missing items + missing questline to a finite quest. Fixing errors.
Use TestingInventory with TestingGround_Questline scene to test the full quest
|
3 年前 |
uChema
|
6a1077d3
|
Create cutscenes dialogue
|
3 年前 |
uChema
|
97ccda6a
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
3 年前 |
uChema
|
ad52a32a
|
hot fixes - Questline integration
|
3 年前 |
uChema
|
f26da778
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
3 年前 |
uChema
|
d7205d06
|
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
|
3 年前 |
Amel Negra
|
bd15167a
|
Added talk to Idle transition for pig chef
|
3 年前 |
Ciro Continisio
|
256684a1
|
First frame error check
|
3 年前 |
Ciro Continisio
|
754f3f28
|
Removed dead prefab links
|
3 年前 |
Ciro Continisio
|
c853f465
|
Fix to initial scene
|
3 年前 |
Ciro Continisio
|
832dd088
|
Merge branch 'ciro'
|
3 年前 |
Ciro Continisio
|
5b2ff381
|
More tweaks to CC
|
3 年前 |
Ciro Continisio
|
c3118a36
|
New day, new test
|
3 年前 |
Ciro Continisio
|
f3bd8b00
|
Three raycasts
|
3 年前 |
Ciro Continisio
|
93d83526
|
New scene bake
|
3 年前 |
Ciro Continisio
|
3e67c187
|
Merge branch 'main' into ciro
|
3 年前 |
Ciro Continisio
|
b214f102
|
Work on character controller
|
3 年前 |
Amel Negra
|
8a1d6ab0
|
Binding main character to timeline
|
3 年前 |
Amel Negra
|
79c4bba1
|
Removed not needed child game objects from cutscene prefab
|
3 年前 |
Amel Negra
|
719e6464
|
updating prefab and scene for cutscene
|
3 年前 |
Amel Negra
|
d9900de0
|
Cutscene can be triggered by specific cinematic events (+ kept collider trigger for test purpose)
|
3 年前 |
uChema
|
b4892bfe
|
Merge with main
|
3 年前 |