Amel
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c17eea45
|
Added Upper-body attack layer to PigChef controller
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4 年前 |
Amel
|
4a46ed5f
|
ReceiveHit trigger instead of surprised
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4 年前 |
Amel
|
492c5d44
|
Added isSurprised bool paramater
|
4 年前 |
Amel
|
5a5a8fe6
|
Adding IdleAttacking and WalkAttacking states
|
4 年前 |
Ciro Continisio
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eaa6623e
|
Enabled the cold editor startup for the MainMenu scene too
|
4 年前 |
Amel
|
4857849f
|
Added pigChef attack avatar mask
|
4 年前 |
Ciro Continisio
|
0509be25
|
Refactored the whole cold startup mechanism
|
4 年前 |
Ciro Continisio
|
4dd87949
|
Merge remote-tracking branch 'tech-mkt/main'
|
4 年前 |
Ciro Continisio
|
962fff23
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
a1ce890c
|
Removed array of scenes from loading
|
4 年前 |
Ciro Continisio
|
294bce57
|
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
|
4 年前 |
GitHub
|
d47d8091
|
Devlog 4 header
|
4 年前 |
Ciro Continisio
|
7b4c1394
|
Relocated stray script
|
4 年前 |
uChema
|
a70ca312
|
Fix Quest Anchor SO
|
4 年前 |
uChema
|
586f9500
|
[Bot] Automated dotnet-format update
|
4 年前 |
uChema
|
997b50ae
|
Merge branch 'main' into pr/393
|
4 年前 |
uChema
|
e492f068
|
Clean project and add folder creation.
|
4 年前 |
uChema
|
31d75482
|
Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step
|
4 年前 |
João Ricardo dos Santos
|
c11d51a0
|
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
|
4 年前 |
Wiecio
|
ed2b5dd7
|
Removed Debug Log
|
4 年前 |
Wiecio
|
3f37142f
|
Removed not used namespaces
|
4 年前 |
Wiecio
|
13e36ce1
|
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
|
4 年前 |
Wiecio
|
6208f362
|
Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
|
4 年前 |
Wiecio
|
7a89c938
|
First implementation of fading during loading scenes
|
4 年前 |
Brett
|
cbad06cd
|
Update T : ScriptableObject
|
4 年前 |
Brett
|
0f0b8928
|
Reduce nesting
|
4 年前 |
Brett
|
848058e8
|
Merge remote-tracking branch 'upstream/main' into main
|
4 年前 |
Brett
|
548ae699
|
Add QuestEditorWindow
|
4 年前 |
GitHub
|
c0b2931f
|
Merge pull request #1 from UnityTechnologies/main
Update fork
|
4 年前 |
Yohann Puyhaubert
|
247585ac
|
Move out from Editor only section waypoints prop and WaypointData class
|
4 年前 |
Yohann Puyhaubert
|
b1d0c051
|
Correction following Alexandre review
|
4 年前 |
Yohann Puyhaubert
|
6bee54e4
|
Update pathway config SO to work with the latest pathway editor changes
|
4 年前 |
Yohann Puyhaubert
|
460eb34c
|
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
|
4 年前 |
Yohann Puyhaubert
|
785fcec4
|
Cleaned up + Protect waypoint inputs from updated by NavMesh
|
4 年前 |
Yohann Puyhaubert
|
273993ab
|
Made the handles pointing into the forward direction of the pathway
|
4 年前 |
Yohann Puyhaubert
|
53f75de4
|
Added NavMesh probing before displaying the pathway edition over the scene
|
4 年前 |
Yohann Puyhaubert
|
22788ea0
|
Included pathway component to edit PathwayConfigSO
|
4 年前 |
Yohann Puyhaubert
|
068abd40
|
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
|
4 年前 |
Yohann Puyhaubert
|
0b3da4fa
|
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
|
4 年前 |
Yohann Puyhaubert
|
023c872d
|
Push missing FSM updates
|
4 年前 |
Yohann Puyhaubert
|
bf1a236b
|
Added pathway NPC movement strategy
|
4 年前 |
GitHub
|
858dae7a
|
AudioManager UnregisterChannel fix (#367)
|
4 年前 |
Chema Damak
|
b9dde3e1
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
4 年前 |
Chema Damak
|
18b22714
|
[Bot] Automated dotnet-format update
|
4 年前 |
Chema Damak
|
59a6d63a
|
Fix Google Sheet Service
|
4 年前 |
Chema Damak
|
fab44b36
|
Merge fixes completed
|
4 年前 |
Chema Damak
|
e7bcdcfd
|
Fixing the merge
|
4 年前 |
uChema
|
dd1963d1
|
[Bot] Automated dotnet-format update
|
4 年前 |
uChema
|
7f7c4818
|
Fix Merge
|
4 年前 |
uChema
|
7ece782e
|
Merge branch 'main' into QuestSystem
|
4 年前 |