Amel Negra
a98227d6
images for loading screen tests
4 年前
Amel Negra
403824da
major changes on location loader to fit the new scene re architecture
4 年前
Amel Negra
466ba8a5
added event ref to spawn prefab
4 年前
Amel Negra
33c5fde8
Added listener to scene ready event in spawn manager
4 年前
Amel Negra
5d87a633
Pushing scenes
4 年前
Amel Negra
35619468
Added onSceneReady event to inform when scene is loaded and set active
4 年前
Amel Negra
a2507600
removed unused class
4 年前
Amel Negra
fca4d219
Menu and location specific editor initializers
4 年前
Amel Negra
decd485f
Added persistentManagers and gameplay scenes to build settings
4 年前
Amel Negra
1492ed7f
Added PersistentManagers scene
4 年前
Amel Negra
f86d071b
Added LoadMenu specific channel
4 年前
Amel Negra
553316ab
Made SceneLoader a prefab
4 年前
Amel Negra
cddb1132
Added GameplaySO to be able to create gameplay scene
4 年前
Amel Negra
645a2f43
Added Gameplay and PersistentManagers scenes SO
4 年前
Amel Negra
d485d9c8
Added ToggleLoadingScreen event channel
4 年前
Amel Negra
9bd8609f
Added filled circle sprite
4 年前
Amel Negra
2cfbb2ea
Spinning UI element script for loading screen
4 年前
Amel Negra
424f4bdf
Added loadingScreenManager to listen to UI toggle events
4 年前
Amel Negra
072ede02
EditorInitialisationLoader now works with menu and locations
4 年前
Amel Negra
ee385f08
Added initializationLoader class
4 年前
Amel Negra
4ae2cfae
Added event null check on BoolEventChannelSO
4 年前
Amel Negra
88ede019
Renamed initializationSO to PersistentManagersSO
4 年前
HarshNarayanJha
37b819b9
Revisioned The Bench
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
Smurjo
178053c0
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
4 年前
uChema
a16fe655
Dialogue And Quest Managers + Refractoring some scripts
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
uChema
c128feff
Fix Dialogue branching and add UI
4 年前
uChema
f72f481b
Change events on the Dialogue track, instead of the dialogue clip
4 年前
uChema
c852ab5b
Update Cutscenes to use Event Channels
4 年前
uChema
28237f05
Fix Dialogue UI and Cutscene with the new changes
4 年前
Ujjwal Raut
b137c792
Added registry initialization
4 年前
HarshNarayanJha
64a8df52
Improved UI and less OnGUI() calls
4 年前
uChema
79e39b28
Merging Dialogue branching to the Quest System.
4 年前
HarshNarayanJha
4e2ef8cc
Pulled from upstream/main
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
Ujjwal Raut
bdf26d9d
Added TestScript for explanation of functionality
4 年前
HarshNarayanJha
8c34e2b3
Improved SOs quick access tool
4 年前
David Henshaw
2bf575bd
Tweak Landing Particle effects
4 年前
lpchow
93934dc5
recreate SlimeCritter_Base prefab with the right SlimeCritter_Rig fbx
4 年前
uChema
d5f3635f
Merge branch 'pr/195' into QuestSystem
4 年前
HarshNarayanJha
e1f4210f
A Wooden Bench to Sit and eat
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
Ujjwal Raut
353c2f1b
Added Modular Save System functionality
4 年前
HarshNarayanJha
1034d637
Created an editor window to quickly find SOs
4 年前
Ciro Continisio
d80af9c6
Imported new art
Fern2, Shell2 and Shell3, new faint animation
4 年前
David Henshaw
61abd62c
Add feature controlling number of landing particles based on fall distance
4 年前
Hey-Mikelangelo
786fb321
Fixed colliders on the trees
Added child GO to the trees named "leaves", added colliders to the leaves and set layer of leaves to "TreeLeaves" (So, also added this new layer. Set in physics properties to not collide with anything). In CameraSystem/FreeLook_VCam in "Cinemachine collider" added "TreeLeaves" layer in the field "Collide Against".
4 年前
lpchow
9946260e
Add anims for slimecritter, create animcontroller, update its prefab with latest rig
4 年前