itsLevi0sa
72ec616e
[Bot] Automated dotnet-format update
4 年前
itsLevi0sa
66a70a2e
MountainCave Whiteboxing Proposal
Only the Cave scene included, not the exterior Path, located in the Whiteboxing>Community>Mountain_Cave folder.
4 年前
Nathan V
a1b0eb29
Modifying Railed Bridge Meshes
This PR was based on a discussion on the Forums, where I modified the bridges for specific reasons, such as having support beams to reach the ground or no support beams to make the bridge look like it's floating.
Longer Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-7
No Support Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-8
4 年前
Ciro Continisio
e7a11cf3
Interactables for Beach, Hill and Farms
4 年前
uChema
f26da778
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
uChema
d7205d06
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
4 年前
Ciro Continisio
256684a1
First frame error check
4 年前
Ciro Continisio
754f3f28
Removed dead prefab links
4 年前
Ciro Continisio
c853f465
Fix to initial scene
4 年前
Ciro Continisio
832dd088
Merge branch 'ciro'
4 年前
Ciro Continisio
5b2ff381
More tweaks to CC
4 年前
Ciro Continisio
c3118a36
New day, new test
4 年前
Ciro Continisio
f3bd8b00
Three raycasts
4 年前
Ciro Continisio
93d83526
New scene bake
4 年前
Ciro Continisio
3e67c187
Merge branch 'main' into ciro
4 年前
Ciro Continisio
b214f102
Work on character controller
4 年前
Amel Negra
8a1d6ab0
Binding main character to timeline
4 年前
Amel Negra
79c4bba1
Removed not needed child game objects from cutscene prefab
4 年前
Amel Negra
719e6464
updating prefab and scene for cutscene
4 年前
Amel Negra
d9900de0
Cutscene can be triggered by specific cinematic events (+ kept collider trigger for test purpose)
4 年前
uChema
b4892bfe
Merge with main
4 年前
Ciro Continisio
7a6ec0e8
Merge remote-tracking branch 'tech-mkt/main'
4 年前
Amel Negra
77d67e1f
Removing temporary scene used
4 年前
Amel Negra
f670d943
Updating cutscene example scene with dialogue-cutscene updates
4 年前
Amel Negra
632f55f9
Hide the Dialogue UI when we advance in cutscene dialogue now works
4 年前
Amel Negra
42ba5e06
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
Amel Negra
94be6353
Fixing dialogue error on cutscene end
4 年前
Amel Negra
f23fd014
Temporarily disabled Slime critter state machines on scene for tests
4 年前
Ciro Continisio
44bdea11
Fixed landing SFX playing when attacking in the air
4 年前
Amel Negra
47746a1b
Pushing cutscene and changes on the scene
4 年前
GitHub
0d96fe7f
Implement pause menu music ( #463 )
4 年前
Amel Negra
e6b57e51
Adding Field Farms Cutscene scene for timeline tests
4 年前
GitHub
a98c8e7f
Fixed jump attack particle bug ( #464 )
Like mentioned in the thread, the bug is caused because the state machine goes Ascending->Descending->DescendingAttacking where Descending calls the particles when exiting. I fixed this simply by adding a ground check on the LandParticles action.
4 年前
Amel Negra
551380e3
Cutscene debug material and Nav mesh for test scene
4 年前
Ciro Continisio
36d16456
File cleanup and relocation
4 年前
uChema
e022f2ee
Rework on questline naming
4 年前
Ciro Continisio
86269522
Fixes to cave
4 年前
Ciro Continisio
b85ea8e1
Merge remote-tracking branch 'tech-mkt/main'
4 年前
Ciro Continisio
115a64e1
Cave and Path entrance/exit
4 年前
GitHub
e8854e92
fix: add null check ( #467 )
4 年前
Ciro Continisio
4b2bcaf1
Mountain Path scene
4 年前
Ciro Continisio
78fb378d
Relocated listener script
4 年前
GitHub
06df8c3e
Add script to orient audio listener with the camera ( #457 )
* Add script to orient audio listener with the camera
* Use TransformAnchor to compute listener orientation
4 年前
uChema
2415469c
Change SO's menu asset order. Add End of dialogue event to event Data.
4 年前
uChema
fd58c9ac
Add new item icons
4 年前
uChema
09ae3bfc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
uChema
8a2721d9
Setting Questline + rename SO's files
4 年前
Ciro Continisio
942b0f59
Fix to LightmapScale tool
Corrected the LightmapScale script so that the editor-only .scaleInLightmap is used only in the editor.
4 年前
Ciro Continisio
c3e3036c
ProBuilderMeshes
4 年前
Ciro Continisio
daf25dee
Removed test scene from build
TestingGround_Questline was in the default AA group
4 年前