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} |
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void DialogueEnded() |
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public void CutsceneDialogueEnded() |
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if (_endDialogue != null) |
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_endDialogue.RaiseEvent(_currentDialogue); |
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_gameState.ResetToPreviousGameState(); |
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if (_closeDialogueUIEvent != null) |
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_closeDialogueUIEvent.RaiseEvent(); |
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} |
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public void DialogueEndedAndCloseDialogueUI() |
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{ |
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