Ciro Continisio
0509be25
Refactored the whole cold startup mechanism
4 年前
Ciro Continisio
4dd87949
Merge remote-tracking branch 'tech-mkt/main'
4 年前
Ciro Continisio
962fff23
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
a1ce890c
Removed array of scenes from loading
4 年前
Ciro Continisio
294bce57
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
4 年前
GitHub
d47d8091
Devlog 4 header
4 年前
Ciro Continisio
7b4c1394
Relocated stray script
4 年前
uChema
a70ca312
Fix Quest Anchor SO
4 年前
uChema
586f9500
[Bot] Automated dotnet-format update
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
uChema
e492f068
Clean project and add folder creation.
4 年前
uChema
31d75482
Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step
4 年前
João Ricardo dos Santos
c11d51a0
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
4 年前
Wiecio
ed2b5dd7
Removed Debug Log
4 年前
Wiecio
3f37142f
Removed not used namespaces
4 年前
Wiecio
13e36ce1
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
4 年前
Wiecio
6208f362
Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
4 年前
Wiecio
7a89c938
First implementation of fading during loading scenes
4 年前
Brett
cbad06cd
Update T : ScriptableObject
4 年前
Brett
0f0b8928
Reduce nesting
4 年前
Brett
848058e8
Merge remote-tracking branch 'upstream/main' into main
4 年前
Brett
548ae699
Add QuestEditorWindow
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Yohann Puyhaubert
247585ac
Move out from Editor only section waypoints prop and WaypointData class
4 年前
Yohann Puyhaubert
b1d0c051
Correction following Alexandre review
4 年前
Yohann Puyhaubert
6bee54e4
Update pathway config SO to work with the latest pathway editor changes
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
785fcec4
Cleaned up + Protect waypoint inputs from updated by NavMesh
4 年前
Yohann Puyhaubert
273993ab
Made the handles pointing into the forward direction of the pathway
4 年前
Yohann Puyhaubert
53f75de4
Added NavMesh probing before displaying the pathway edition over the scene
4 年前
Yohann Puyhaubert
22788ea0
Included pathway component to edit PathwayConfigSO
4 年前
Yohann Puyhaubert
068abd40
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
023c872d
Push missing FSM updates
4 年前
Yohann Puyhaubert
bf1a236b
Added pathway NPC movement strategy
4 年前
GitHub
858dae7a
AudioManager UnregisterChannel fix ( #367 )
4 年前
Chema Damak
b9dde3e1
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Chema Damak
18b22714
[Bot] Automated dotnet-format update
4 年前
Chema Damak
59a6d63a
Fix Google Sheet Service
4 年前
Chema Damak
fab44b36
Merge fixes completed
4 年前
Chema Damak
e7bcdcfd
Fixing the merge
4 年前
uChema
dd1963d1
[Bot] Automated dotnet-format update
4 年前
uChema
7f7c4818
Fix Merge
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
uChema
47ad6cc8
[Bot] Automated dotnet-format update
4 年前
uChema
2f8fcd7c
Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem
4 年前
uChema
837d24dd
Fix Shared Tables (Localization) conflict.
4 年前
Ayhan Sakarya
3129dcbe
Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector
4 年前
Ayhan Sakarya
05abd3e9
Made a refactor of the used setting classes as follows:
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
4 年前
Ayhan Sakarya
dbe17bef
- Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene
- Changed the name of settings panel to "Settings System Panel"
4 年前