uChema
b52c1a1f
Add UI to Main Menu + Add Popup + Working on Settings
4 年前
Ciro Continisio
9632e498
IET v3
4 年前
uChema
cf9b5d2c
WIP Settings menu
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前
fqureshi
68cafc40
[Bot] Automated dotnet-format update
4 年前
João Ricardo dos Santos
c11d51a0
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
4 年前
fqureshi
7c507f4a
Create save file on editor cold startup if needed
4 年前
Wiecio
ed2b5dd7
Removed Debug Log
4 年前
Wiecio
3f37142f
Removed not used namespaces
4 年前
Wiecio
13e36ce1
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
4 年前
Wiecio
6208f362
Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
4 年前
Wiecio
7a89c938
First implementation of fading during loading scenes
4 年前
Amel Negra
1f8d4c95
Updated prefabs to add new event from step controller
4 年前
Amel Negra
a186115b
Added IsInDialogue to step controller
4 年前
Amel Negra
1bdfb7ff
Added townsfolk walking condition
4 年前
Amel Negra
bd7b83fa
Made Initial state an enum
4 年前
Amel Negra
aef41f89
All townsfolk are intractable (removed variant)
4 年前
Amel Negra
57b64e83
Pushing scene to make townsfolk idle on start
4 年前
Amel Negra
837dcf96
removed state machine added twice on prefab
4 年前
Amel Negra
9a5842e7
removed not needed old prefabs
4 年前
Amel Negra
eb36a053
updating scene with new prefab
4 年前
Amel Negra
e8da7a59
Adding intractable prefabs for townsfolk we can interact with
4 年前
Amel Negra
d0830611
Updating townsfolk prefab
4 年前
Amel Negra
c094f333
Merge branch 'main' into AmelMain
4 年前
uChema
6ddc6d14
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
uChema
3c2d8e55
Fix UI Interaction
4 年前
GitHub
0e084a6f
[Bugfix] New condition prevents Critter from attacking when dialogue on ( #420 )
* New condition prevents Critter from attacking when dialogue on
* Remove test temp clutter
* Undo changes to testing ground
4 年前
uChema
7120f338
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
b330e005
Testing ground scene with new townsfolk behaviors
4 年前
Amel Negra
81b3de1b
Fix interaction
4 年前
uChema
3ce06cf5
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
7004ced9
Updating townsfolk F and M prefabs
4 年前
Ciro Continisio
b5a142b5
Updated to 2020.3.7f1
4 年前
Amel Negra
ebc69c75
New path configs for townsfolk walking
4 年前
Ciro Continisio
3855f0d6
Removed EditorUserSettings
4 年前
Amel Negra
cef038ad
Now townsfolk possible to idle, walk, talk and choose behavior from MB
4 年前
Ciro Continisio
17caa017
Cleanup
4 年前
Amel Negra
2e8f265c
After merge townsfolk back up
4 年前
Ciro Continisio
8f5b1bdb
Refined PigChef animations
4 年前
Amel Negra
5578a4b5
Fixing scene after merge
4 年前
Ciro Continisio
381edcb3
Double-sided toon shader
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
Ciro Continisio
42e0d46a
Changes to TestingGround
4 年前
Ciro Continisio
6620446f
Navigation-related prefab tweaks
4 年前
GitHub
509abae6
Add small bridge model, material, and prefab ( #423 )
4 年前
GitHub
d8811c5e
Improve SOsQuickAccessToolWindow and rename to ScriptableObjectBrowser. ( #387 )
* Improve SOsQuickAccessToolWindow and rename to ScriptableObjectBrowser.
* Change button styles to have left text alignment for better readability.
* Implement alphabetize type sorting.
* Replace unnecessary TryGetValue() with ContainsKey().
* Add custom GUIStyle and double click to ping function.
4 年前
Ciro Continisio
0f056131
Improved pickup animation
Fine tuned state machine timing, added Pickup to Idle transition in Animator
4 年前
Ciro Continisio
7d99da6b
IET v2
4 年前
Ciro Continisio
73995838
Merge remote-tracking branch 'tech-mkt/main'
4 年前
Ciro Continisio
08382c64
IET v1
4 年前