1124 次代码提交 (8a8f42df-32d2-4484-a8f1-2d4e981c85bf)

作者 SHA1 备注 提交日期
uChema 47ad6cc8 [Bot] Automated dotnet-format update 4 年前
uChema 2f8fcd7c Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem 4 年前
uChema 821d5ccf [Bot] Automated dotnet-format update 4 年前
uChema 837d24dd Fix Shared Tables (Localization) conflict. 4 年前
uChema 0f397e96 Merge branch 'main' into QuestSystem 4 年前
uChema b48675a8 Add italian locale 4 年前
uChema 4995dad7 Merge branch 'pr/290' into QuestSystem 4 年前
uChema 3ab7bd4b Remove test questline 4 年前
Dan Young eb670224 Merge remote-tracking branch 'upstream/art-assets' into art-assets 4 年前
uChema 4e8cb14b Replace Dialogue lines with Localized string, Fix Quest System with questline 4 年前
uChema 964f7361 New Quest System with Questlines 4 年前
Smurjo 90fe71a7 critter eggs, critter seeds and chicolade 4 年前
uChema 2aa92a2d Merge 4 年前
Ayhan Sakarya 3129dcbe Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector 4 年前
Ayhan Sakarya 05abd3e9 Made a refactor of the used setting classes as follows: 4 年前
Ayhan Sakarya dbe17bef - Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene 4 年前
Ayhan Sakarya 65b9d08b Implementation of current Settings System includes the following: 4 年前
uChema 13a140e3 [Bot] Automated dotnet-format update 4 年前
uChema 008bad73 Fix Merge 4 年前
uChema c28d9833 Merge branch 'main' into QuestSystem 4 年前
Amel Negra 76588955 moved script to scripts scene management folder 4 年前
Amel Negra a6b2a938 Using bool instead of event because on the same GO 4 年前
Amel Negra a60986ee updated loading screen 4 年前
Amel Negra d78abfcb to do added 4 年前
Amel Negra 03bdc2e4 Now loading screen works 4 年前
Amel Negra 03efa5a6 renamed the prefab in the scene to SceneLoader 4 年前
Amel Negra eb568505 renamed LocationLoader to SceneLoader 4 年前
Amel Negra d00568b8 Added the event for editor initializer and updated prefabs to ref it 4 年前
Amel Negra 1fe9c023 Added method to broadcast that scene is ready (Press play from any sc) 4 年前
Amel Negra f558e77c removed unused variable in location loader 4 年前
Amel Negra 38fdca31 Made GameSceneSo TextArea to better see scenes descriptions 4 年前
Amel Negra 62cef1ec renamed LocationLoader prefab to SceneLoader 4 年前
Amel Negra a98227d6 images for loading screen tests 4 年前
Amel Negra 403824da major changes on location loader to fit the new scene re architecture 4 年前
Amel Negra 466ba8a5 added event ref to spawn prefab 4 年前
Amel Negra 33c5fde8 Added listener to scene ready event in spawn manager 4 年前
Amel Negra 5d87a633 Pushing scenes 4 年前
Amel Negra 35619468 Added onSceneReady event to inform when scene is loaded and set active 4 年前
Amel Negra a2507600 removed unused class 4 年前
Amel Negra fca4d219 Menu and location specific editor initializers 4 年前
Amel Negra decd485f Added persistentManagers and gameplay scenes to build settings 4 年前
Amel Negra 1492ed7f Added PersistentManagers scene 4 年前
Amel Negra f86d071b Added LoadMenu specific channel 4 年前
Amel Negra 553316ab Made SceneLoader a prefab 4 年前
Amel Negra cddb1132 Added GameplaySO to be able to create gameplay scene 4 年前
Amel Negra 645a2f43 Added Gameplay and PersistentManagers scenes SO 4 年前
Amel Negra d485d9c8 Added ToggleLoadingScreen event channel 4 年前
Amel Negra 9bd8609f Added filled circle sprite 4 年前
Amel Negra 2cfbb2ea Spinning UI element script for loading screen 4 年前
uChema f826d844 Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem 4 年前