935 次代码提交 (86f9401b-8db7-4f2e-8a8e-5db1dcdf6171)

作者 SHA1 备注 提交日期
Amel 86f9401b Updating townsfolk prefabs to be prefab variants from fbx 3 年前
Amel Negra a49e0c34 Set states for different townsfolk in the scene 3 年前
Amel Negra 017d02f4 Renamed all files to fit general NPC use instead of townsfolk 3 年前
Amel Negra 5654b107 removed unused start talking condition 3 年前
Amel Negra e19def8e Adding listen state for pig chef and transitions for idle and talk 3 年前
Amel Negra 3a9decf3 comment debug lines and push scene 3 年前
Amel Negra 90d30530 State machine push for townsfolk 3 年前
Amel Negra ddf9a4c3 updated listen to protagonist state 3 年前
Amel Negra b4c11041 Added is NPC saying line condition 3 年前
Amel Negra 3be09cbd Added another example of townsfolk talking to scene 3 年前
Amel Negra 8257591d Store rotation before facing protagonist to use it after dialogue 3 年前
Amel Negra afdbf109 Townsfolk only talks 4 seconds and not forever (will make random later) 3 年前
Amel Negra 47a6b132 typo fix 3 年前
Amel Negra 1ef9d0d6 Added listen to protagonist state 3 年前
Amel Negra 507e39d5 Now townsfolk stop talking when one of them interact with chef 3 年前
Amel Negra e446a5a7 edited townsfolk script to move methods to step controller 3 年前
Amel Negra ddcc378c Merge branch 'main' into AmelMain 3 年前
Amel Negra a63051d7 wip 3 年前
Amel Negra 3dad5079 Townsfolk to stop talking when protagonist talks to others in conversation 3 年前
Amel Negra d516a82f Debugging agent issue not finding path 3 年前
Amel Negra 13e2f4ef renamed initial state to state 3 年前
Amel Negra ab253bb8 adjusting colliders so characters don't go through each other when talking 3 年前
Amel Negra 2855090c Pushing the scene with the changes 3 年前
Amel Negra 84d448b1 Reordered Townsfolk M prefab components to match F prefab 3 年前
Amel Negra 0a180847 Adding talking to protagonist state and needed changes 3 年前
Amel Negra 738b219b Adding exit to idle from talk in the Animator Controller 3 年前
Amel Negra 6e88180e pushing changes on scene 3 年前
Amel Negra b2351dfa renamed InitialState variable 3 年前
Amel Negra 203ad8de Renamed ''idle 2'' RockCritter animation to ''Alert '' 3 年前
Ciro Continisio 9632e498 IET v3 3 年前
uChema cf9b5d2c WIP Settings menu 3 年前
Ciro Continisio bc17972b Merge branch 'main' into iet 3 年前
fqureshi 68cafc40 [Bot] Automated dotnet-format update 3 年前
fqureshi 7c507f4a Create save file on editor cold startup if needed 3 年前
Amel Negra 1f8d4c95 Updated prefabs to add new event from step controller 3 年前
Amel Negra a186115b Added IsInDialogue to step controller 3 年前
Amel Negra 1bdfb7ff Added townsfolk walking condition 3 年前
Amel Negra bd7b83fa Made Initial state an enum 3 年前
Amel Negra aef41f89 All townsfolk are intractable (removed variant) 3 年前
Amel Negra 57b64e83 Pushing scene to make townsfolk idle on start 3 年前
Amel Negra 837dcf96 removed state machine added twice on prefab 3 年前
Amel Negra 9a5842e7 removed not needed old prefabs 3 年前
Amel Negra eb36a053 updating scene with new prefab 3 年前
Amel Negra e8da7a59 Adding intractable prefabs for townsfolk we can interact with 3 年前
Amel Negra d0830611 Updating townsfolk prefab 3 年前
Amel Negra c094f333 Merge branch 'main' into AmelMain 3 年前
uChema 6ddc6d14 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 3 年前
uChema 3c2d8e55 Fix UI Interaction 3 年前
GitHub 0e084a6f [Bugfix] New condition prevents Critter from attacking when dialogue on (#420) 3 年前
uChema 7120f338 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 3 年前