Amel
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551d6066
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Working on Townsfolk Animator Controller
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4 年前 |
Ciro Continisio
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76adf666
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Tweaks to plants
All 3D models of vegetation have been tweaked in size, and have proper green channel for wind. Removed isolated mesh assets.
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4 年前 |
Amel
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0aba8b15
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Adding townsfolk transition table
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4 年前 |
Ciro Continisio
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ee8e2b89
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Wind shader tweaks
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4 年前 |
GitHub
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ea77fe9c
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Fixed a simple typo in LoadingScreenManager (#417)
In LoadingScreenManager.cs we subscribed to a listener in OnDisable instead of unsubscribing.
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4 年前 |
GitHub
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73ce8d6d
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I'm curious why the AO handle result is not used in this context? (#414)
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4 年前 |
Amel Negra
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75180244
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Merge remote-tracking branch 'origin/main' into main
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4 年前 |
Amel
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8c7c6a9c
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Now possible to jump and attack
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4 年前 |
Amel Negra
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df409c61
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typo fix
|
4 年前 |
Amel
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72040b36
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Getting hit update
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4 年前 |
Amel
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ce73c3ab
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Merge remote-tracking branch 'origin/main' into main
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4 年前 |
Amel
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d47144d0
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removed old attack state
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4 年前 |
Amel
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ce0fb799
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Updated state machine for PigChef, now possible to attack and walk
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4 年前 |
Amel
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c17eea45
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Added Upper-body attack layer to PigChef controller
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4 年前 |
Amel
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4a46ed5f
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ReceiveHit trigger instead of surprised
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4 年前 |
Amel
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492c5d44
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Added isSurprised bool paramater
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4 年前 |
Amel
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5a5a8fe6
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Adding IdleAttacking and WalkAttacking states
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4 年前 |
Ciro Continisio
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eaa6623e
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Enabled the cold editor startup for the MainMenu scene too
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4 年前 |
Amel
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4857849f
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Added pigChef attack avatar mask
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4 年前 |
Ciro Continisio
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0509be25
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Refactored the whole cold startup mechanism
|
4 年前 |
Ciro Continisio
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4dd87949
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Merge remote-tracking branch 'tech-mkt/main'
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4 年前 |
Ciro Continisio
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962fff23
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[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
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a1ce890c
|
Removed array of scenes from loading
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4 年前 |
Ciro Continisio
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294bce57
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Merge branch 'main' of github.com:UnityTechnologies/open-project-1
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4 年前 |
GitHub
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d47d8091
|
Devlog 4 header
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4 年前 |
Ciro Continisio
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7b4c1394
|
Relocated stray script
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4 年前 |
João Ricardo dos Santos
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c11d51a0
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fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
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4 年前 |
uChema
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a70ca312
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Fix Quest Anchor SO
|
4 年前 |
uChema
|
586f9500
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[Bot] Automated dotnet-format update
|
4 年前 |
uChema
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997b50ae
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Merge branch 'main' into pr/393
|
4 年前 |
uChema
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e492f068
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Clean project and add folder creation.
|
4 年前 |
uChema
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31d75482
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Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step
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4 年前 |
Brett
|
cbad06cd
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Update T : ScriptableObject
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4 年前 |
Brett
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0f0b8928
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Reduce nesting
|
4 年前 |
Brett
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848058e8
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Merge remote-tracking branch 'upstream/main' into main
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4 年前 |
Brett
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548ae699
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Add QuestEditorWindow
|
4 年前 |
GitHub
|
c0b2931f
|
Merge pull request #1 from UnityTechnologies/main
Update fork
|
4 年前 |
Wiecio
|
ed2b5dd7
|
Removed Debug Log
|
4 年前 |
Wiecio
|
3f37142f
|
Removed not used namespaces
|
4 年前 |
Wiecio
|
13e36ce1
|
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
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4 年前 |
Wiecio
|
6208f362
|
Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
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4 年前 |
Wiecio
|
7a89c938
|
First implementation of fading during loading scenes
|
4 年前 |
Yohann Puyhaubert
|
247585ac
|
Move out from Editor only section waypoints prop and WaypointData class
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4 年前 |
Yohann Puyhaubert
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b1d0c051
|
Correction following Alexandre review
|
4 年前 |
Yohann Puyhaubert
|
6bee54e4
|
Update pathway config SO to work with the latest pathway editor changes
|
4 年前 |
Yohann Puyhaubert
|
460eb34c
|
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
|
4 年前 |
Yohann Puyhaubert
|
785fcec4
|
Cleaned up + Protect waypoint inputs from updated by NavMesh
|
4 年前 |
Yohann Puyhaubert
|
273993ab
|
Made the handles pointing into the forward direction of the pathway
|
4 年前 |
Yohann Puyhaubert
|
53f75de4
|
Added NavMesh probing before displaying the pathway edition over the scene
|
4 年前 |
Yohann Puyhaubert
|
22788ea0
|
Included pathway component to edit PathwayConfigSO
|
4 年前 |