GitHub
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73ce8d6d
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I'm curious why the AO handle result is not used in this context? (#414)
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4 年前 |
Amel Negra
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75180244
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Merge remote-tracking branch 'origin/main' into main
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4 年前 |
Amel
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8c7c6a9c
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Now possible to jump and attack
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4 年前 |
Amel Negra
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df409c61
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typo fix
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4 年前 |
Amel
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72040b36
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Getting hit update
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4 年前 |
Amel
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ce73c3ab
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Merge remote-tracking branch 'origin/main' into main
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4 年前 |
Amel
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d47144d0
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removed old attack state
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4 年前 |
Amel
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ce0fb799
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Updated state machine for PigChef, now possible to attack and walk
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4 年前 |
Amel
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c17eea45
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Added Upper-body attack layer to PigChef controller
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4 年前 |
Amel
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4a46ed5f
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ReceiveHit trigger instead of surprised
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4 年前 |
Amel
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492c5d44
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Added isSurprised bool paramater
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4 年前 |
Amel
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5a5a8fe6
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Adding IdleAttacking and WalkAttacking states
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4 年前 |
Ciro Continisio
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eaa6623e
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Enabled the cold editor startup for the MainMenu scene too
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4 年前 |
Amel
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4857849f
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Added pigChef attack avatar mask
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4 年前 |
Ciro Continisio
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0509be25
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Refactored the whole cold startup mechanism
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4 年前 |
Ciro Continisio
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4dd87949
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Merge remote-tracking branch 'tech-mkt/main'
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4 年前 |
Ciro Continisio
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962fff23
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[Bot] Automated dotnet-format update
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4 年前 |
Ciro Continisio
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a1ce890c
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Removed array of scenes from loading
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4 年前 |
Ciro Continisio
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294bce57
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Merge branch 'main' of github.com:UnityTechnologies/open-project-1
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4 年前 |
GitHub
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d47d8091
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Devlog 4 header
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4 年前 |
Ciro Continisio
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7b4c1394
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Relocated stray script
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4 年前 |
João Ricardo dos Santos
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c11d51a0
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fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
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4 年前 |
uChema
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a70ca312
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Fix Quest Anchor SO
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4 年前 |
uChema
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586f9500
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[Bot] Automated dotnet-format update
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4 年前 |
uChema
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997b50ae
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Merge branch 'main' into pr/393
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4 年前 |
uChema
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e492f068
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Clean project and add folder creation.
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4 年前 |
uChema
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31d75482
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Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step
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4 年前 |
Brett
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cbad06cd
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Update T : ScriptableObject
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4 年前 |
Brett
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0f0b8928
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Reduce nesting
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4 年前 |
Brett
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848058e8
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Merge remote-tracking branch 'upstream/main' into main
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4 年前 |
Brett
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548ae699
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Add QuestEditorWindow
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4 年前 |
GitHub
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c0b2931f
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Merge pull request #1 from UnityTechnologies/main
Update fork
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4 年前 |
Wiecio
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ed2b5dd7
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Removed Debug Log
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4 年前 |
Wiecio
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3f37142f
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Removed not used namespaces
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4 年前 |
Wiecio
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13e36ce1
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Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
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4 年前 |
Wiecio
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6208f362
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Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
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4 年前 |
Wiecio
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7a89c938
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First implementation of fading during loading scenes
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4 年前 |
Yohann Puyhaubert
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247585ac
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Move out from Editor only section waypoints prop and WaypointData class
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4 年前 |
Yohann Puyhaubert
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b1d0c051
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Correction following Alexandre review
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4 年前 |
Yohann Puyhaubert
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6bee54e4
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Update pathway config SO to work with the latest pathway editor changes
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4 年前 |
Yohann Puyhaubert
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460eb34c
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Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
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4 年前 |
Yohann Puyhaubert
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785fcec4
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Cleaned up + Protect waypoint inputs from updated by NavMesh
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4 年前 |
Yohann Puyhaubert
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273993ab
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Made the handles pointing into the forward direction of the pathway
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4 年前 |
Yohann Puyhaubert
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53f75de4
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Added NavMesh probing before displaying the pathway edition over the scene
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4 年前 |
Yohann Puyhaubert
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22788ea0
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Included pathway component to edit PathwayConfigSO
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4 年前 |
Yohann Puyhaubert
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068abd40
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Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
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4 年前 |
Yohann Puyhaubert
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0b3da4fa
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Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
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4 年前 |
Yohann Puyhaubert
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023c872d
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Push missing FSM updates
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4 年前 |
Yohann Puyhaubert
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bf1a236b
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Added pathway NPC movement strategy
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4 年前 |
GitHub
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858dae7a
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AudioManager UnregisterChannel fix (#367)
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4 年前 |