Ciro Continisio
|
534f3a7b
|
Fixes to ScriptableObjects values
|
3 年前 |
Ciro Continisio
|
c284ce4c
|
Reorganised editor tools, added ReadOnly attribute
|
3 年前 |
Ciro Continisio
|
ed9498cd
|
Reorganised and renamed ScriptableObjects
|
3 年前 |
Ciro Continisio
|
202b38ba
|
More code refactoring around Anchors
|
3 年前 |
Ciro Continisio
|
047c2e74
|
Removed ProBuilder cache folder
|
3 年前 |
Ciro Continisio
|
313f8a7f
|
Code cleanup, refactored Anchors to be generic
|
3 年前 |
Ciro Continisio
|
27ebfa55
|
Code formatting and tweaks
|
3 年前 |
Ciro Continisio
|
c099b7b7
|
Addressable fixes
|
3 年前 |
Ciro Continisio
|
30e472a6
|
Work on night scene
|
3 年前 |
Ciro Continisio
|
2ffae207
|
General changes
|
3 年前 |
Ciro Continisio
|
53bc6c38
|
Refactored code to remove some warnings
|
3 年前 |
Ciro Continisio
|
b622ace5
|
Updated to 2020.3.17f1
|
3 年前 |
GitHub
|
20443cb5
|
Added Short Stone Wall(Mesh, Material, and Prefabs) (#492)
This includes:
A prefab of a Stone Wall Section
Stone Wall Mesh/Prefab
And a piece that you can attach on the sides of the walls
|
3 年前 |
GitHub
|
2727c6c2
|
Fix typo in SceneLoader.cs (#495)
|
3 年前 |
GitHub
|
14e342ab
|
Update summary of ChangeGameStateActionSO.cs (#496)
|
3 年前 |
Ciro Continisio
|
510caa41
|
Small tweaks to UI elements
|
3 年前 |
Ciro Continisio
|
cfc7ad66
|
Inventory icons pt 2
|
3 年前 |
Ciro Continisio
|
96ae1f52
|
Reorganised folders
|
3 年前 |
Ciro Continisio
|
7fdb5bae
|
Merge branch 'main' into UI-icons
|
3 年前 |
Ciro Continisio
|
ad5d889a
|
First batch of icons
|
3 年前 |
Amel
|
cb4d2d6e
|
E interaction disabled during cutscenes
|
3 年前 |
Amel
|
a0e8bc6f
|
character disabled during beach intro cutscene
|
3 年前 |
Amel
|
80427a24
|
Disabled fire flame on phoenix chick during cutscene
|
3 年前 |
Amel
|
6520caab
|
Separated Timeline scene loading from the LocationExit script
|
3 年前 |
uChema
|
265562c0
|
"Add to Inventory" animated panel
|
3 年前 |
uChema
|
5c14c0b9
|
Update Switch tab button display to show both controls
|
3 年前 |
uChema
|
2e7057c0
|
Error message when can't cook
|
3 年前 |
uChema
|
8760a221
|
Select first Item in Inventory when Inventory Open
|
3 年前 |
uChema
|
0299119f
|
Disable Interaction prompt when Dialogue
|
3 年前 |
uChema
|
94daf002
|
Restore health and Apply changes to MainMenuCanvas prefab
|
3 年前 |
uChema
|
5ad05c8e
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
3 年前 |
Ciro Continisio
|
2dd08178
|
Removed Samples folder
|
3 年前 |
uChema
|
57caaba3
|
Keep health between scenes
|
3 年前 |
Amel Negra
|
b8e46c19
|
New farming animation in-place with Timeline example
|
3 年前 |
Amel Negra
|
ec0654b5
|
Plant critter attack animation v2 integration
|
3 年前 |
Amel Negra
|
1d38f960
|
Merge remote-tracking branch 'origin/main' into main
|
3 年前 |
Amel Negra
|
bf6484ad
|
removed line pause in slime cutscene
|
3 年前 |
Amel Negra
|
e529677a
|
Glucoses now show up only after cutscene and removed line pause in cutscene
|
3 年前 |
Amel Negra
|
662602a1
|
Glucoses now show up only after cutscene
|
3 年前 |
Amel
|
2addb8d8
|
Added and integrated new attack animation for plant critter
|
3 年前 |
uChema
|
3854e2ed
|
Art folder reorg
|
3 年前 |
Amel Negra
|
667efa1d
|
Added farming animation with wip example
|
3 年前 |
Amel Negra
|
c1cee660
|
Moved common F and M animations of townsfolk on a new folder
|
3 年前 |
Amel
|
bad6196e
|
Fixed talk interaction enabled forever after cutscenes
|
3 年前 |
Amel
|
c263ded6
|
Fixing beach cutscenes timeline binding confusion
|
3 年前 |
Amel
|
7b7510b3
|
Fix dialogue shots
|
3 年前 |
Amel
|
79795bad
|
Credits integration in final cutscene
|
3 年前 |
Amel
|
22980250
|
Merge remote-tracking branch 'origin/main' into main
|
3 年前 |
uChema
|
1eaafa64
|
Add Rolling credits to GameplayScene
|
3 年前 |
uChema
|
93300a72
|
Rolling Credits
|
3 年前 |