Ciro Continisio
93d83526
New scene bake
3 年前
Ciro Continisio
3e67c187
Merge branch 'main' into ciro
3 年前
Ciro Continisio
b214f102
Work on character controller
3 年前
Amel Negra
8a1d6ab0
Binding main character to timeline
3 年前
Amel Negra
79c4bba1
Removed not needed child game objects from cutscene prefab
3 年前
Amel Negra
719e6464
updating prefab and scene for cutscene
3 年前
Amel Negra
d9900de0
Cutscene can be triggered by specific cinematic events (+ kept collider trigger for test purpose)
3 年前
uChema
b4892bfe
Merge with main
3 年前
Ciro Continisio
7a6ec0e8
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Amel Negra
77d67e1f
Removing temporary scene used
3 年前
Amel Negra
f670d943
Updating cutscene example scene with dialogue-cutscene updates
3 年前
Amel Negra
632f55f9
Hide the Dialogue UI when we advance in cutscene dialogue now works
3 年前
Amel Negra
42ba5e06
Merge remote-tracking branch 'origin/main' into AmelMain
3 年前
Amel Negra
94be6353
Fixing dialogue error on cutscene end
3 年前
Amel Negra
f23fd014
Temporarily disabled Slime critter state machines on scene for tests
3 年前
Ciro Continisio
44bdea11
Fixed landing SFX playing when attacking in the air
3 年前
Amel Negra
47746a1b
Pushing cutscene and changes on the scene
3 年前
GitHub
0d96fe7f
Implement pause menu music ( #463 )
3 年前
Amel Negra
e6b57e51
Adding Field Farms Cutscene scene for timeline tests
3 年前
GitHub
a98c8e7f
Fixed jump attack particle bug ( #464 )
Like mentioned in the thread, the bug is caused because the state machine goes Ascending->Descending->DescendingAttacking where Descending calls the particles when exiting. I fixed this simply by adding a ground check on the LandParticles action.
3 年前
Amel Negra
551380e3
Cutscene debug material and Nav mesh for test scene
3 年前
Ciro Continisio
36d16456
File cleanup and relocation
3 年前
uChema
e022f2ee
Rework on questline naming
3 年前
Ciro Continisio
86269522
Fixes to cave
3 年前
Ciro Continisio
b85ea8e1
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Ciro Continisio
115a64e1
Cave and Path entrance/exit
3 年前
GitHub
e8854e92
fix: add null check ( #467 )
3 年前
Ciro Continisio
4b2bcaf1
Mountain Path scene
3 年前
Ciro Continisio
78fb378d
Relocated listener script
3 年前
GitHub
06df8c3e
Add script to orient audio listener with the camera ( #457 )
* Add script to orient audio listener with the camera
* Use TransformAnchor to compute listener orientation
3 年前
uChema
2415469c
Change SO's menu asset order. Add End of dialogue event to event Data.
3 年前
uChema
fd58c9ac
Add new item icons
3 年前
uChema
09ae3bfc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
8a2721d9
Setting Questline + rename SO's files
3 年前
Ciro Continisio
942b0f59
Fix to LightmapScale tool
Corrected the LightmapScale script so that the editor-only .scaleInLightmap is used only in the editor.
3 年前
Ciro Continisio
c3e3036c
ProBuilderMeshes
3 年前
Ciro Continisio
daf25dee
Removed test scene from build
TestingGround_Questline was in the default AA group
3 年前
Ciro Continisio
cc99c71a
Added 3D to main menu (temp)
3 年前
Ciro Continisio
c5d56d4c
Fixed bug when player landed in multiple LocationExits at once
3 年前
Ciro Continisio
d8f2c2f3
Merge branch 'main' into ciro
3 年前
Ciro Continisio
065751a8
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
# Conflicts:
# UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
# UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
# UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
# UOP1_Project/Assets/Scripts/SceneManagement/LocationExit.cs
# UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
3 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
ab2b6a73
Tweaks to Statue prefab
Different collider, static flags
3 年前
GitHub
a30ef766
Added Statue(Mesh, Material, and Prefabs) ( #458 )
Statue was a contribution that was discussed in the forums and not based on any codecks card. The name I do have for him is from a Youtube Video, so I don't have any ideas for an original name if needed.
Meshes and Prefabs are in their specific folders.
Please delete the questions below, and type the answers in their place instead
3 年前
uChema
0f212cd8
Add Questline Testing ground
3 年前
Ciro Continisio
e25d45dc
Audio tweaks and reorganisation
Renamed some voice files (evidencing when short or long)
Reorganised protagonist GetHit and Die AudioCues
Created variations on GetHit
3 年前
Ciro Continisio
b91c8160
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Ciro Continisio
5f2c082e
Put sound on torches
Also added them to Field_Hill
3 年前
Ciro Continisio
0727f56c
Tweaked player movement speed
3 年前
Ciro Continisio
6bd5deac
Added reverb zones
3 年前