uChema
1d6b8128
Use Game States In State Machine
3 年前
uChema
3faf99a1
Use the state machine to change Game State to and from Combat
3 年前
itsLevi0sa
0425b39f
[Bot] Automated dotnet-format update
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前
itsLevi0sa
aa9e8032
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into CaveWhiteboxing
3 年前
itsLevi0sa
2b78139d
Created PathAndCave scene (Scene A) and PathAndCave_Reduced scene (Scene B)
Scene A is the previously commited Cave scene with the addition of the path and a better asset grouping. Scene B is the Cave scene reduced and some path additions arranged to fit in the base scene provided in the Locations folder. Also included both scenes' NavMeshes.
3 年前
Amel Negra
bc3c5fd1
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel Negra
7ac1c615
Pushing Beach scene with changes for beach candy cutscene
3 年前
Amel Negra
3f5ae592
Adding beach cutscene playable
3 年前
Amel Negra
9dc93db3
Pushing TimelineBinder script now works with multiple objects if needed
3 年前
Amel Negra
a4a0dc5b
Adding enter and exit timeline signals to set triggers on BardHare AC
3 年前
uChema
441fd47b
Add Mountain rock critter variant.
3 年前
Amel Negra
cdba81f2
Pushing animations, ACs and prefabs tweaked for cutscenes
3 年前
uChema
718b6321
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
5ff6116e
Adding Nar actor
3 年前
uChema
7671fd63
Change 'Salty' adjective to Savory
3 年前
Amel Negra
d25a7fc5
Adding black image png for cutscenes fade in and out
3 年前
Ciro Continisio
a0a16da1
Scene work
3 年前
Ciro Continisio
5ef923fb
Material and model tweaks
3 年前
Ciro Continisio
056f6536
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
3 年前
Ciro Continisio
3835c521
Skybox and water tweaks
Now endless water plane!
3 年前
Ciro Continisio
60b486d5
Scene work
3 年前
Ciro Continisio
de0f0586
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
3 年前
Ciro Continisio
472b2651
Merge branch 'main' of https://github.com/MortyJHin/open-project-1 into worldbuilding
3 年前
Ciro Continisio
509b93fe
Removed ForestEntrance scene
3 年前
Ciro Continisio
43f6f6f7
Merge branch 'main' into worldbuilding
3 年前
Ciro Continisio
eee951e1
Farms
3 年前
Ciro Continisio
460fb941
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
3 年前
Ciro Continisio
97ff2e4b
Probuilder meshes
3 年前
Ciro Continisio
56d5c554
Tweaks to glow shader
Fresnel influence is now controllable
3 年前
itsLevi0sa
72ec616e
[Bot] Automated dotnet-format update
3 年前
Ciro Continisio
ba483324
Ayud and Felfel looks
3 年前
itsLevi0sa
66a70a2e
MountainCave Whiteboxing Proposal
Only the Cave scene included, not the exterior Path, located in the Whiteboxing>Community>Mountain_Cave folder.
3 年前
Nathan V
a1b0eb29
Modifying Railed Bridge Meshes
This PR was based on a discussion on the Forums, where I modified the bridges for specific reasons, such as having support beams to reach the ground or no support beams to make the bridge look like it's floating.
Longer Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-7
No Support Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-8
3 年前
uChema
9f463dfd
Hot Fix : Cooking mode inventory is maintained after action (Cook, change tab, select other items)
3 年前
Ciro Continisio
e7a11cf3
Interactables for Beach, Hill and Farms
3 年前
uChema
4413ebd5
Adding missing items + missing questline to a finite quest. Fixing errors.
Use TestingInventory with TestingGround_Questline scene to test the full quest
3 年前
uChema
6a1077d3
Create cutscenes dialogue
3 年前
uChema
97ccda6a
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
ad52a32a
hot fixes - Questline integration
3 年前
uChema
f26da778
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
d7205d06
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
3 年前
Amel Negra
bd15167a
Added talk to Idle transition for pig chef
3 年前
Ciro Continisio
256684a1
First frame error check
3 年前
Ciro Continisio
754f3f28
Removed dead prefab links
3 年前
Ciro Continisio
c853f465
Fix to initial scene
3 年前
Ciro Continisio
832dd088
Merge branch 'ciro'
3 年前
Ciro Continisio
5b2ff381
More tweaks to CC
3 年前
Ciro Continisio
c3118a36
New day, new test
3 年前
Ciro Continisio
f3bd8b00
Three raycasts
3 年前