- Highlighting Python snippet in FAQ.
- Fixing import in Python API doc.
- ml-agents-protbuf now automatically places generated files in
the correct directory.
* Initial Commit
Ported most functionalities, still need to :
- Documentation
- Add Comments
- Custom drawer for BrainParameters
- Fix the UnitTests
- Review Functionalities
* Added Custom Drawer for the Brain Parameters
* Improvements to the HubDrawer
* Modified the Brain Editors
* Minor bug fixes and UI changes
* Modified the Help Boxes of the Drawers
* Modified Brain class, renamed Initialize and made DecideAction virtual
* Fix the UnityTests
* Simpler Brain creation menu
* Renamed Internal Brain to Learning Brain
* modified the parameters to remove reference to External or Internal in the Protobuf objects
* Updated the protobuf generated files
* Fix the Pytests
* Removed the graph scope from the Learning Brain
* cleaner logic than try catch
* Removed the isExternal field of the brain and put the isTraining logic into LearningBrain and Training Hub
* Modified how the Brain finds the A...
- Fix slash direction for windows in COMPILER definition
- Fix missing COMPILER variables when calling protoc
- Fix call to "python" instead of "python3"
- Notes for where to enter commands to start with
- Select a particular version of grpcio-tools
- Note how to get nuget if needed
- Directory independent nuget install
- Remove instruction to download protoc since it comes with grpc.tools
- Add instructions for windows in ##Running and directories for clarification
- Fix re-install directions to include -e modifer
- Move re-install directions from creating-custom... to protobuf readme
- Add how to see confirmation that install worked
* WIP precommit on top level
* update CI
* circleci fixes
* intentionally fail black
* use --show-diff-on-failure in CI
* fix command order
* rebreak a file
* apply black
* WIP enable mypy
* run mypy on each package
* fix trainer_metrics mypy errors
* more mypy errors
* more mypy
* Fix some partially typed functions
* types for take_action_outputs
* fix formatting
* cleanup
* generate stubs for proto objects
* fix ml-agents-env mypy errors
* disallow-incomplete-defs for gym-unity
* Add CI notes to CONTRIBUTING.md
* Initial Commit
* Remove the Academy Done flag from the protobuf definitions
* remove global_done in the environment
* Removed irrelevant unitTests
* Remove the max_step from the Academy inspector
* Removed global_done from the python scripts
* Modified and removed some tests
* This actually does not break either curriculum nor generalization training
* Replace global_done with reserved.
Addressing Chris Elion's comment regarding the deprecation of the global_done field. We will use a reserved field to make sure the global done does not get replaced in the future causing errors.
* Removed unused fake brain
* Tested that the first call to step was the same as a reset call
* black formating
* Added documentation changes
* Editing the migrating doc
* Addressing comments on the Migrating doc
* Addressing comments :
- Removing dead code
- Resolving forgotten merged conflicts
- Editing documentations...
* ISensor and SensorBase
* camera and rendertex first pass
* use isensors for visual obs
* Update gridworld with CameraSensors
* compressed obs for reals
* Remove AgentInfo.visualObservations
* better separation of train and inference sensor calls
* compressed obs proto - need CI to generate code
* int32
* get proto name right
* run protoc locally for new fiels
* apply generated proto patch (pyi files were weird)
* don't repeat bytes
* hook up compressedobs
* dont send BrainParameters until there's an AgentInfo
* python BrainParameters now needs an AgentInfo to create
* remove last (I hope) dependency on camerares
* remove CameraResolutions and AgentInfo.visual_observations
* update mypy-protobuf version
* cleanup todos
* python cleanup
* more unit test fixes
* more unit test fix
* camera sensors for VisualFood collector, record demo
* SensorCompon...
* Initial commit removing memories from C# and deprecating memory fields in proto
* initial changes to Python
* Adding functionalities
* Fixes
* adding the memories to the dictionary
* Fixing bugs
* tweeks
* Resolving bugs
* Recreating the proto
* Addressing comments
* Passing by reference does not work. Do not merge
* Fixing huge bug in Inference
* Applying patches
* fixing tests
* Addressing comments
* Renaming variable to reflect type
* test
* Modifying the .proto files
* attempt 1 at refactoring Python
* works for ppo hallway
* changing the documentation
* now works with both sac and ppo both training and inference
* Ned to fix the tests
* TODOs :
- Fix the demonstration recorder
- Fix the demonstration loader
- verify the intrinsic reward signals work
- Fix the tests on Python
- Fix the C# tests
* Regenerating the protos
* fix proto typo
* protos and modifying the C# demo recorder
* modified the demo loader
* Demos are loading
* IMPORTANT : THESE ARE THE FILES USED FOR CONVERSION FROM OLD TO NEW FORMAT
* Modified all the demo files
* Fixing all the tests
* fixing ci
* addressing comments
* removing reference to memories in the ll-api
* [WIP] Side Channel initial layout
* Working prototype for raw bytes
* fixing format mistake
* Added some errors and some unit tests in C#
* Added the side channel for the Engine Configuration. (#2958)
* Added the side channel for the Engine Configuration.
Note that this change does not require modifying a lot of files :
- Adding a sender in Python
- Adding a receiver in C#
- subscribe the receiver to the communicator (here is a one liner in the Academy)
- Add the side channel to the Python UnityEnvironment (not represented here)
Adding the side channel to the environment would look like such :
```python
from mlagents.envs.environment import UnityEnvironment
from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel
from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel0 = RawBytesChannel()
channel1 = EngineConfigurationChannel()
env = UnityEnvironme...
* [WIP] Side Channel initial layout
* Working prototype for raw bytes
* fixing format mistake
* Added some errors and some unit tests in C#
* Added the side channel for the Engine Configuration. (#2958)
* Added the side channel for the Engine Configuration.
Note that this change does not require modifying a lot of files :
- Adding a sender in Python
- Adding a receiver in C#
- subscribe the receiver to the communicator (here is a one liner in the Academy)
- Add the side channel to the Python UnityEnvironment (not represented here)
Adding the side channel to the environment would look like such :
```python
from mlagents.envs.environment import UnityEnvironment
from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel
from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel0 = RawBytesChannel()
channel1 = EngineConfigurationChanne...
Convert the UnitySDK to a Packman Package.
- Separate Examples into a sample project.
- Move core UnitySDK Code into com.unity.ml-agents.
- Create asmdefs for the ml-agents package.
- Add package validation tests for win/linux/max.
- Update protobuf generation scripts.
- Add Barracuda as a package dependency for ML-Agents. (users no longer have to install it themselves).
Added stacking to multi-dimensional and compressed observations and added compressed channel mapping in communicator to support decompression.
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Add hybrid action capability flag (#4576)
* Change BrainParametersProto to support ActionSpec (#4579)
* Assign new BrainParametersProto fields based on capabilities (#4581)
* ActionBuffer with hybrid actions for RemotePolicy (#4592)
* Barracuda inference for hybrid actions (#4611)
* Refactor BarracudaModel loader checks (#4629)
* Export separate nodes for continuous/discrete actions (#4655)
* Separate continuous/discrete actions in AgentActionProto (#4698)
* Force different nodes for new and deprecated action output (#4705)
* remove group id
* very rough sketch for TeamManager interface
* add team manager id to proto
* team manager for hallway
* add manager to hallway
* send and process team manager id
* remove print
* small cleanup
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Fixing networks.py for the merge
* fix compile error
* Adding the goal conditioning sensors with the new observation specs
* addressing feedback
* I forgot to change the m_observationType
* Renaming Goal to GoalSignal (#5190)
* Renaming GOAL to GOAL_SIGNAL
* VectorSensorComponent to use new API
* Adding docstrings
* verbose pytest on github action
Co-authored-by: Chris Elion <chris.elion@unity3d.com>