* new env styles rebased on develop
* added new trained models
* renamed food collector platforms
* reduce training timescale on WallJump from 100 to 10
* uncheck academy control on walljump
* new banner image
* rename banner file
* new example env images
* add foodCollector image
* change Banana to FoodCollector and update image
* change bouncer description to include green cube
* update image
* update gridworld image
* cleanup prefab names and tags
* updated soccer env to reference purple agent instead of red
* remove unused mats
* rename files
* remove more unused tags
* update image
* change platform to agent cube
* update text. change platform to agents head
* cleanup
* cleaned up weird unused meta files
* add new wall jump nn files and rename a prefab
* walker change stacked states from 5 to 1
walker collects physics observations so stacked states are not need...
* about to implement orientation cube
* oCube spawining works. ready to train
* working. about to try com
* ready for training
* add random rot on episode start
* feet now alternate but runs backwards
* still running with right leg in front
* increased joint strength to 40k
* removed texture example
* reduced maxAngVel, enabled enhanced determinism, cont spec
* rebuilt walker ragdoll to scale 1
* rebuilt ragdoll ready
* update walker pair prefab
* fixed bp heirarchy
* added trained model, renamed scene, usecollisioncallbacks
* updated dynamic platforms
* added dynamic walker tf file. max speed 5
* DynamicWalker working. has working nn file
* collect local rotations
* added new dynamic nn file
* hip facing reward
* Create WalkerDynamic.yaml
* fix hip rotation
* about to clean up code
* added dirIndicator and orentCubeGizmo
* clean up
* clea...
* about to implement orientation cube
* oCube spawining works. ready to train
* working. about to try com
* ready for training
* add random rot on episode start
* feet now alternate but runs backwards
* still running with right leg in front
* increased joint strength to 40k
* removed texture example
* reduced maxAngVel, enabled enhanced determinism, cont spec
* rebuilt walker ragdoll to scale 1
* rebuilt ragdoll ready
* update walker pair prefab
* fixed bp heirarchy
* added trained model, renamed scene, usecollisioncallbacks
* updated dynamic platforms
* added dynamic walker tf file. max speed 5
* DynamicWalker working. has working nn file
* collect local rotations
* added new dynamic nn file
* hip facing reward
* Create WalkerDynamic.yaml
* fix hip rotation
* about to clean up code
* added dirIndicator and orentCubeGizmo
* clean up
* cleanup
* up...
* Update Dockerfile
* Separate send environment data from reset (#4128)
* Fixed a typo on ML-Agents-Overview.md (#4130)
Fixed redundant "to" word from the sentence since it is probably a typo in document.
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Fix 3DBall and 3DBallHard SAC regressions (#4132)
* Move memory validation to settings
* Update docs
* Add settings test
* Update to release_3 in installation.md (#4144)
* rename to SideChannelManager +backcompat (#4137)
* Remove comment about logo with --help (#4148)
* [bugfix] Make FoodCollector heuristic playable (#4147)
* Make FoodCollector heuristic playable
* Update changelog
* script to check for old release links and references (#4153)
* Remove package validation suite from Project (#4146)
* RayPerceptionSensor: handle empty and invalid tags (#4155...
* added Target and OCube controllers. updated crawler envs
* update walker prefab
* add refs to prefab
* Update Crawler.prefab
* update platform, ragdoll, ocube prefabs
* reformat file
* reformat files
* fix behavior name
* add final retrained crawler and walker nn files
* collect hip ocube rot in world space
* update crawler observations and update prefabs
* change to 20M steps
* update crwl prefab to 142 observ
* update obsvs to 241. add expvel reward
* change walkspeed to 3
* add new crawler and walker nn files
* adjust rewards
* enable other pairs
* add RewardManager
* cleanup about to do final training
* cleanup add nn files for increased facing rew reduced height rew
* try no facing rew
* add vel only policy, try dy target
* inc torq on cube
* added dynamic cube nn. gonna try 40M steps
* add 40M step test, more cleanup
* ch...
* init
* Add reward manager and hurryUpReward
* fix hurry reward/ add awful first training
* Turn off head height and hurry rew
* changed max speed to 15. added small hh rew
* add NaN check for reward manager. start vel penalty
* add bpVel pen
* add new BPVelPen nn file
* remove outdated nn file
* add randomize speed bool
* try rewad product
* change coeff to 1
* try avg vel of all bp for reward
* move outside loop
* try linear inverselerp for vel
* add avg rew matchspeed15 nn file. looks much better
* save scene
* no hand penalty, random walk speed
* fix inverse lerp
* try new reward falloff
* cleanup
* added new nn file. don't allow hand contact
* update obsv
* remove hh rew. add trained no-hh model
* add new nn file
* new curve
* add new models. try no reset
* add hh rew
* clamp hh
* zero rewards if ground contact
* switch to approved with movi...