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Update CrawlerDynamic and CrawlerStatic scenes

/hh-develop-ragdoll-testing
HH 5 年前
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375bdd52
共有 9 个文件被更改,包括 2447 次插入2051 次删除
  1. 974
      Project/Assets/ML-Agents/Examples/Crawler/Prefabs/DynamicPlatform.prefab
  2. 987
      Project/Assets/ML-Agents/Examples/Crawler/Prefabs/FixedPlatform.prefab
  3. 802
      Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity
  4. 334
      Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticTarget.unity
  5. 26
      Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
  6. 1001
      Project/Assets/ML-Agents/Examples/Crawler/Prefabs/Crawler.prefab
  7. 7
      Project/Assets/ML-Agents/Examples/Crawler/Prefabs/Crawler.prefab.meta
  8. 360
      Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/DirectionIndicator.prefab
  9. 7
      Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/DirectionIndicator.prefab.meta

974
Project/Assets/ML-Agents/Examples/Crawler/Prefabs/DynamicPlatform.prefab
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987
Project/Assets/ML-Agents/Examples/Crawler/Prefabs/FixedPlatform.prefab
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802
Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerDynamicTarget.unity
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334
Project/Assets/ML-Agents/Examples/Crawler/Scenes/CrawlerStaticTarget.unity


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26
Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs


[Header("Target To Walk Towards")]
[Space(10)]
public Transform target;
Vector3 m_WalkDir; //Direction to the target
Quaternion m_WalkDirLookRot; //Will hold the rotation to our target
[Space(10)]
[Header("Orientation Cube")]

oCubePos.y = -.45f;
m_OrientationCube = Instantiate(Resources.Load<GameObject>("OrientationCube"), oCubePos, Quaternion.identity);
m_OrientationCube.transform.SetParent(transform);
UpdateOrientationCube();
m_JdController = GetComponent<JointDriveController>();

bpDict[leg2Lower].SetJointStrength(vectorAction[++i]);
bpDict[leg3Lower].SetJointStrength(vectorAction[++i]);
}
void UpdateOrientationCube()
{
//FACING DIR
m_WalkDir = target.position - m_OrientationCube.transform.position;
m_WalkDir.y = 0; //flatten dir on the y
m_WalkDirLookRot = Quaternion.LookRotation(m_WalkDir); //get our look rot to the target
//UPDATE ORIENTATION CUBE POS & ROT
m_OrientationCube.transform.position = body.position;
m_OrientationCube.transform.rotation = m_WalkDirLookRot;
}
void FixedUpdate()
{
if (detectTargets)

TouchedTarget();
}
}
UpdateOrientationCube();
}
// If enabled the feet will light up green when the foot is grounded.

{
bodyPart.Reset(bodyPart);
}
transform.Rotate(Vector3.up, Random.Range(0.0f, 360.0f));
//Random start rotation to help generalize
transform.rotation = Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0);
if (!targetIsStatic)
UpdateOrientationCube();
if (detectTargets && !targetIsStatic)
{
GetRandomTargetPos();
}

1001
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7
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Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/DirectionIndicator.prefab.meta


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