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add WalkerDynamicVarialbeSpeed scene and update prefabs

/active-variablespeed
HH 4 年前
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bdc9c1a4
共有 11 个文件被更改,包括 2645 次插入267 次删除
  1. 255
      Project/Assets/ML-Agents/Examples/Walker/Prefabs/DynamicPlatformWalker.prefab
  2. 69
      Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerRagdoll.prefab
  3. 7
      Project/Assets/ML-Agents/Examples/Walker/Scripts/WalkerAgent.cs
  4. 641
      Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/PlatformDynamicTarget.prefab
  5. 7
      Project/Assets/ML-Agents/Examples/SharedAssets/Prefabs/PlatformDynamicTarget.prefab.meta
  6. 173
      Project/Assets/ML-Agents/Examples/Walker/Prefabs/PlatformDynamicTarget Variant.prefab
  7. 7
      Project/Assets/ML-Agents/Examples/Walker/Prefabs/PlatformDynamicTarget Variant.prefab.meta
  8. 738
      Project/Assets/ML-Agents/Examples/Walker/Prefabs/PlatformWalkerDynamicVariableSpeed.prefab
  9. 7
      Project/Assets/ML-Agents/Examples/Walker/Prefabs/PlatformWalkerDynamicVariableSpeed.prefab.meta
  10. 1001
      Project/Assets/ML-Agents/Examples/Walker/Scenes/WalkerDynamicVariableSpeed.unity
  11. 7
      Project/Assets/ML-Agents/Examples/Walker/Scenes/WalkerDynamicVariableSpeed.unity.meta

255
Project/Assets/ML-Agents/Examples/Walker/Prefabs/DynamicPlatformWalker.prefab


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7
Project/Assets/ML-Agents/Examples/Walker/Scripts/WalkerAgent.cs


{
[Header("Walk Speed")] [Range(0, 15)] public float walkingSpeed = 15; //The walking speed to try and achieve
float m_maxWalkingSpeed = 15; //The max walking speed
//Should the agent sample a new goal velocity each episode?
//If true, walkSpeed will be randomly set between zero and m_maxWalkingSpeed in OnEpisodeBegin()
//If false, the goal velocity will be walkingSpeed
public bool randomizeWalkSpeedEachEpisode;
Vector3 m_WalkDir; //Direction to the target

rewardManager.ResetEpisodeRewards();
//Set our goal walking speed
randomizeWalkSpeedEachEpisode ? Random.Range(0.0f, m_maxWalkingSpeed) : walkingSpeed; //Random Walk Speed
randomizeWalkSpeedEachEpisode ? Random.Range(0.0f, m_maxWalkingSpeed) : walkingSpeed;
SetResetParameters();
}

641
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