69 次代码提交 (485360ec-f40d-41f5-a35e-86c4dee5dcbd)

作者 SHA1 备注 提交日期
Jacob Stove Lorentzen 485360ec Readme Update 3 年前
Jacob Stove Lorentzen d3e4ef83 Merging in main to Staging, resolving issues. 3 年前
Jacob Stove Lorentzen 68d85faf Merging in the updated packages. 3 年前
Jacob Stove Lorentzen 4ad4cfa9 Merging in new Art! 3 年前
nathaniel.buck@unity3d.com fca424e7 Merging in the "bugs, various" branch 3 年前
nathaniel.buck@unity3d.com 9ec8e971 Merge from DTLS branch 3 年前
Jacob Stove Lorentzen 256d3d19 3 年前
nathaniel.buck@unity3d.com 3188678f Merge from vivox_polish branch 3 年前
nathaniel.buck@unity3d.com 35114577 Project ID snuck back in. 3 年前
Jacob Stove Lorentzen 8e017b40 UI Edits merged 3 年前
nathaniel.buck@unity3d.com 783c41cb Merging the quick_join_put_it_back branch, which puts back the quick join button as well as the error popup. 3 年前
nathaniel.buck@unity3d.com bd3f3544 Merge from relay autodisconnect branch 3 年前
Jacob Stove Lorentzen 95a03e91 added mutedicon canonical meta 3 年前
Jacob Stove Lorentzen c7e353aa Vivox Support for Lobby and Relay merge 3 年前
nathaniel.buck@unity3d.com 4914b06e Unlink project ID. 3 年前
Jacob Stove Lorentzen 49b70c15 Merging in quick join button 3 年前
nathaniel.buck@unity3d.com c218602f Merge of Vivox UI branch 3 年前
Jacob Stove Lorentzen 37ca0c4b Moved to Public transport package. 3 年前
nathaniel.buck@unity3d.com c90240f8 Merging the error code exception branch. 3 年前
Jacob Stove Lorentzen db3e533a Mergin in github readme changes. 3 年前
Jacob Stove Lorentzen f4683d0a unlinked project ID 3 年前
Jacob Stove Lorentzen 17997ced Merging in Relay SDK Update. 3 年前
Jacob Stove Lorentzen 4c4d8560 Deleted added zip. 3 年前
Jacob Stove Lorentzen b634cf24 Readme Updated to latest Documents. 3 年前
Jacob Stove Lorentzen fcad844e Updated Readme 3 年前
Jacob Stove Lorentzen 4bde5b9a package updated and reaction added 3 年前
nathaniel.buck@unity3d.com 3638cb6a Merge of the "resetting event queue" fix branch 3 年前
nathaniel.buck@unity3d.com ea4a1137 Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
Jacob Stove Lorentzen aabd0373 3 年前
nathaniel.buck@unity3d.com 9785bf7e Merging the rate limit handling branch. 3 年前
Jacob Stove Lorentzen 1251eaa2 Merging in latest service versions to staging. 3 年前
Jacob Stove Lorentzen 933f35e5 quick small update to the latest LTS version. 3 年前
Jacob Stove Lorentzen b536a7a4 Merging in Cooldown for Lobby Buttons. 3 年前
nathaniel.buck@unity3d.com 92722c59 Merge from minor fixes branch 3 年前
Jacob Stove Lorentzen 18cac2ab UI changes and Readme to Staging 3 年前
Jacob Stove Lorentzen cb8feefa Merging Code clarity and Rename pass. 3 年前
Jacob Stove Lorentzen 3aaf1757 Moved latest images to staging 3 年前
Jacob Stove Lorentzen 668ba66e Updated Lobby Image to the latest 3 年前
Jacob Stove Lorentzen eea9277d Merged in latest staging for doc image capture 3 年前
nathaniel.buck@unity3d.com 717476de Merge of auto disconnect branch 3 年前
nathaniel.buck@unity3d.com 2f8b1cfa Merge from rename/cleanup branch. 3 年前
Jacob Stove Lorentzen 147605ec Added Latest Documentation Images 3 年前
nathaniel.buck@unity3d.com f34a8337 Merge of UI changes. 3 年前
nathaniel.buck@unity3d.com 838aae18 Fixing a bug where clients in builds would not receive the initial player state upon relay connection. There are also some nitpicks with the tests in here. 3 年前
nathaniel.buck@unity3d.com 499de49e Just swapping around what text gets colored to match the lobby color. 3 年前
nathaniel.buck@unity3d.com 42535b51 Tidying a bit, especially the tests. Removing uninformative tests and adding a little context. Removing a couple test-only methods. 3 年前
Jacob Stove Lorentzen 4481b919 Moved UI to seperate Lobby and relay elements, framed them. 3 年前
nathaniel.buck@unity3d.com f98fd886 Addressing most minor points from Thomas' feedback that needed actual work. Doesn't address: When the host pushes player data, it also pushes lobby data even if there aren't changes. There was some inconsistent issue with clients being unable to press the Join button. Tests need to be cleaned a bit before release. 3 年前
nathaniel.buck@unity3d.com 265c2b37 Adding logic to supply the relay allocation and join code to a lobby, to enable automatic disconnect (i.e. if relay disconnects a player, the lobby detects that and also disconnects the player). It doesn't currently *work* but I'm working with the lobby team to see why, since as far as I'm aware it should be working with what I have. 3 年前
Jacob Stove Lorentzen d48a3cea Swapped IP and Lobby Code positions, 3 年前