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Adding logic to supply the relay allocation and join code to a lobby, to enable automatic disconnect (i.e. if relay disconnects a player, the lobby detects that and also disconnects the player). It doesn't currently *work* but I'm working with the lobby team to see why, since as far as I'm aware it should be working with what I have.
/main/staging
Adding logic to supply the relay allocation and join code to a lobby, to enable automatic disconnect (i.e. if relay disconnects a player, the lobby detects that and also disconnects the player). It doesn't currently *work* but I'm working with the lobby team to see why, since as far as I'm aware it should be working with what I have.
/main/staging
nathaniel.buck@unity3d.com
3 年前
当前提交
265c2b37
共有 8 个文件被更改,包括 40 次插入 和 20 次删除
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6Assets/Scripts/Lobby/LobbyAPIInterface.cs
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29Assets/Scripts/Lobby/LobbyAsyncRequests.cs
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2Assets/Scripts/Lobby/ToLocalLobby.cs
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2Assets/Scripts/Relay/RelayUtpHost.cs
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16Assets/Scripts/Relay/RelayUtpSetup.cs
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5Assets/Scripts/Game/GameStateManager.cs
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0/Assets/Scripts/Game.meta
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0/Assets/Scripts/Game
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