117 次代码提交 (52888372-7dcd-458f-a0a0-d9ceedfb7aef)

作者 SHA1 备注 提交日期
Dan 52888372 fixed bug with scene reset, do an early condition check for the UX manager that will bypass fading on or off any condition that is already met 4 年前
DanMillerDev 20a1a712 removed graphic raycaster from screenspace UI prefab 4 年前
Dan d3ef532a updated meshing UI to work with iPhone 12 pro max 4 年前
DanMillerDev 6ec37e91 updated packages to latest preview 10 4 年前
DanMillerDev a7f97879 Merge branch 'master' of https://github.com/Unity-Technologies/arfoundation-demos 4 年前
GitHub 94194020 Update README.md 4 年前
DanMillerDev f732fcf8 updated one dutch translation 4 年前
DanMillerDev b542db19 added Dutch translations to UX framework 4 年前
DanMillerDev 32d40d2c updated screenspace UI prefab to scale with screensize for lowest resolution device, 1136x640 4 年前
DanMillerDev 6cd28bd7 adjusted scaling and position for Screenspace UI to work properly on min spec devices in portrait mode 4 年前
Dan d6b8c022 fixed bug in blurred shadow related to checking if MAIN_LIGHT_CALCULATE_SHADOWS is defined producing a full black plane 4 年前
DanMillerDev 87d7dada fixed invalid object checking code, cleaned up references and fixed android settings to properly build 64 bit archetecture for the new ARCore requirements 4 年前
Dan 17ec35df removed extra languages and system language from localization settings asset 4 年前
Dan 2f26027b added checks for localization only when either the UX manager or Reasons manger is localized 4 年前
Dan e7626968 removed meta file and empty folder, added scenes to build settings 4 年前
Dan 9d6a627b updated blurred shadow shader to work on all platforms 4 年前
DanMillerDev 6b9d79f6 updated hlsl files to work on some android devices 4 年前
DanMillerDev b792a5bd if def'd meshing demo properly to only compile on iOS 4 年前
GitHub 62767dca Update README.md 4 年前
GitHub d57c2b62 Update README.md 4 年前
GitHub 0b71c09e Update README.md 4 年前
GitHub 1436f431 Update README.md 4 年前
GitHub 289c6f78 Update README.md 4 年前
Dan 0a5ebfd8 reverted packages and project settings back for built-in render and proper scene setup 4 年前
Dan 613950ff restructure camera grain shader folders 4 年前
DanMillerDev 5c479995 merged master into shaders branch 4 年前
Dan 2b5ce8db updated camera grain 4 年前
Dan f841c057 merged shadow branch into shaders 4 年前
GitHub 076b2b8c Update README.md 4 年前
Dan f3744477 added DOTween license to project 4 年前
GitHub 769e054a Update README.md 4 年前
GitHub b0cd85ed Update README.md 4 年前
GitHub 6225483c Update README.md 4 年前
Dan 9f02a7f2 removed file for iOS building workaround 4 年前
Dan aad9a01c added scene to build settings 4 年前
Dan f2790ab7 added script for multi material objects, added sample grain texture for editor testing 4 年前
Dan 331ae437 merged master into mesh placement 4 年前
Dan 95116b02 merged master into shaders branch 4 年前
Dan a11fda3f cleaned up unused reference code and prefabs, updated AR Foundation packages 4 年前
Arturo Nereu 94f0219b Normal map assigned 4 年前
Arturo Nereu 196de3a4 Added _GrainInfluence slider 4 年前
Arturo Nereu ee49d8d5 Fixed Specular calculation on GrainShader 4 年前
Dan 7a87a0bc wip metalic shader comparing 4 年前
Dan 403a11d7 updated to latest AR Foundation preview packages and 2019.4.4 4 年前
Arturo Nereu c25835bc Update CameraGrain.shadergraph 4 年前
Dan 624e9717 added UI handler for inverse toggle, deleted unused script 4 年前
Dan 43b2ef13 wip display examples, testing with different objects, enviromental probe placement 4 年前
Dan f7f482dc added UI icon, adjusting placement UI 4 年前
Arturo Nereu fa213db7 Added Metallic and Smoothness properties to CameraGrain Shader 4 年前
Dan 293b76e3 updated reticle, added scaling to reticle to maintain size at a distance 4 年前