Dan
|
52888372
|
fixed bug with scene reset, do an early condition check for the UX manager that will bypass fading on or off any condition that is already met
|
4 年前 |
DanMillerDev
|
20a1a712
|
removed graphic raycaster from screenspace UI prefab
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4 年前 |
Dan
|
d3ef532a
|
updated meshing UI to work with iPhone 12 pro max
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4 年前 |
DanMillerDev
|
6ec37e91
|
updated packages to latest preview 10
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4 年前 |
DanMillerDev
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a7f97879
|
Merge branch 'master' of https://github.com/Unity-Technologies/arfoundation-demos
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4 年前 |
GitHub
|
94194020
|
Update README.md
|
4 年前 |
DanMillerDev
|
f732fcf8
|
updated one dutch translation
|
4 年前 |
DanMillerDev
|
b542db19
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added Dutch translations to UX framework
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4 年前 |
DanMillerDev
|
32d40d2c
|
updated screenspace UI prefab to scale with screensize for lowest resolution device, 1136x640
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4 年前 |
DanMillerDev
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6cd28bd7
|
adjusted scaling and position for Screenspace UI to work properly on min spec devices in portrait mode
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4 年前 |
Dan
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d6b8c022
|
fixed bug in blurred shadow related to checking if MAIN_LIGHT_CALCULATE_SHADOWS is defined producing a full black plane
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4 年前 |
DanMillerDev
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87d7dada
|
fixed invalid object checking code, cleaned up references and fixed android settings to properly build 64 bit archetecture for the new ARCore requirements
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4 年前 |
Dan
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17ec35df
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removed extra languages and system language from localization settings asset
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4 年前 |
Dan
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2f26027b
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added checks for localization only when either the UX manager or Reasons manger is localized
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4 年前 |
Dan
|
e7626968
|
removed meta file and empty folder, added scenes to build settings
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4 年前 |
Dan
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9d6a627b
|
updated blurred shadow shader to work on all platforms
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4 年前 |
DanMillerDev
|
6b9d79f6
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updated hlsl files to work on some android devices
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4 年前 |
DanMillerDev
|
b792a5bd
|
if def'd meshing demo properly to only compile on iOS
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4 年前 |
GitHub
|
62767dca
|
Update README.md
|
4 年前 |
GitHub
|
d57c2b62
|
Update README.md
|
4 年前 |
GitHub
|
0b71c09e
|
Update README.md
|
4 年前 |
GitHub
|
1436f431
|
Update README.md
|
4 年前 |
GitHub
|
289c6f78
|
Update README.md
|
4 年前 |
Dan
|
0a5ebfd8
|
reverted packages and project settings back for built-in render and proper scene setup
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4 年前 |
Dan
|
613950ff
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restructure camera grain shader folders
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4 年前 |
DanMillerDev
|
5c479995
|
merged master into shaders branch
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4 年前 |
Dan
|
2b5ce8db
|
updated camera grain
|
4 年前 |
Dan
|
f841c057
|
merged shadow branch into shaders
|
4 年前 |
GitHub
|
076b2b8c
|
Update README.md
|
4 年前 |
Dan
|
f3744477
|
added DOTween license to project
|
4 年前 |
GitHub
|
769e054a
|
Update README.md
WIP, meshing readme update
|
4 年前 |
GitHub
|
b0cd85ed
|
Update README.md
|
4 年前 |
GitHub
|
6225483c
|
Update README.md
|
4 年前 |
Dan
|
9f02a7f2
|
removed file for iOS building workaround
|
4 年前 |
Dan
|
aad9a01c
|
added scene to build settings
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4 年前 |
Dan
|
f2790ab7
|
added script for multi material objects, added sample grain texture for editor testing
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4 年前 |
Dan
|
331ae437
|
merged master into mesh placement
|
4 年前 |
Dan
|
95116b02
|
merged master into shaders branch
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4 年前 |
Dan
|
a11fda3f
|
cleaned up unused reference code and prefabs, updated AR Foundation packages
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4 年前 |
Arturo Nereu
|
94f0219b
|
Normal map assigned
|
4 年前 |
Arturo Nereu
|
196de3a4
|
Added _GrainInfluence slider
|
4 年前 |
Arturo Nereu
|
ee49d8d5
|
Fixed Specular calculation on GrainShader
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4 年前 |
Dan
|
7a87a0bc
|
wip metalic shader comparing
|
4 年前 |
Dan
|
403a11d7
|
updated to latest AR Foundation preview packages and 2019.4.4
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4 年前 |
Arturo Nereu
|
c25835bc
|
Update CameraGrain.shadergraph
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4 年前 |
Dan
|
624e9717
|
added UI handler for inverse toggle, deleted unused script
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4 年前 |
Dan
|
43b2ef13
|
wip display examples, testing with different objects, enviromental probe placement
|
4 年前 |
Dan
|
f7f482dc
|
added UI icon, adjusting placement UI
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4 年前 |
Arturo Nereu
|
fa213db7
|
Added Metallic and Smoothness properties to CameraGrain Shader
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4 年前 |
Dan
|
293b76e3
|
updated reticle, added scaling to reticle to maintain size at a distance
|
4 年前 |