.. |
API
|
Draft 2
|
7 年前 |
Shadow
|
Merge pull request #616 from EvgeniiG/master
|
7 年前 |
API.meta
|
First set of files
|
8 年前 |
AreaLighting.hlsl
|
Optimize area lights a bit
|
7 年前 |
AreaLighting.hlsl.meta
|
HDRenderLoop: Add area light support, first draft
|
8 年前 |
BC6H.hlsl
|
Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H
|
7 年前 |
BC6H.hlsl.meta
|
(wip) Added BC6H fast encode
|
7 年前 |
BSDF.hlsl
|
Optimize anisotropic GGX
|
7 年前 |
BSDF.hlsl.meta
|
First set of files
|
8 年前 |
Color.hlsl
|
ShaderLibrary: Update YCoCg function in color.hlsl
|
7 年前 |
Color.hlsl.meta
|
First set of files
|
8 年前 |
Common.hlsl
|
Optimize divergent execution of the anisotropic GGX
|
7 年前 |
Common.hlsl.meta
|
First set of files
|
8 年前 |
CommonLighting.hlsl
|
Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
|
7 年前 |
CommonLighting.hlsl.meta
|
Update ShaderLibrary and UnityStandard code
|
8 年前 |
CommonMaterial.hlsl
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
|
7 年前 |
CommonMaterial.hlsl.meta
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
|
8 年前 |
CommonShadow.hlsl
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
|
8 年前 |
CommonShadow.hlsl.meta
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
|
8 年前 |
Debug.hlsl
|
[Format]Reformat via format.pl to match the new conventions
|
8 年前 |
Debug.hlsl.meta
|
HDRenderLoop: Add automatic support for material propery debug
|
8 年前 |
EntityLighting.hlsl
|
merge unity 2017.3
|
7 年前 |
EntityLighting.hlsl.meta
|
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
|
8 年前 |
Fibonacci.hlsl
|
Implement multi-bounce GGX for direct lighting (no Fresnel yet)
|
7 年前 |
Fibonacci.hlsl.meta
|
Rename Hammersley and Fibonacci files
|
8 年前 |
Filtering.hlsl
|
HDRenderLoop: Update to new texture abstraction everywhere
|
8 年前 |
Filtering.hlsl.meta
|
Very minimal loop done, display red shader
|
8 年前 |
GeometricTools.hlsl
|
Set edge tess factors of edges outside the main view to 1
|
7 年前 |
GeometricTools.hlsl.meta
|
First set of files
|
8 年前 |
Hammersley.hlsl
|
Refactor sampling methods
|
8 年前 |
Hammersley.hlsl.meta
|
Rename Hammersley and Fibonacci files
|
8 年前 |
ImageBasedLighting.hlsl
|
Optimize anisotropic GGX
|
7 年前 |
ImageBasedLighting.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
Macros.hlsl
|
Add shadowing to the regular ("thick object") transmission mode
|
7 年前 |
Macros.hlsl.meta
|
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
|
7 年前 |
NormalSurfaceGradient.hlsl
|
Refactor math constant defines
|
7 年前 |
NormalSurfaceGradient.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
Packing.hlsl
|
first compiling version
|
7 年前 |
Packing.hlsl.meta
|
First set of files
|
8 年前 |
PerPixelDisplacement.hlsl
|
Remove maxHeight from the POM code, not needed
|
7 年前 |
PerPixelDisplacement.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
QuaternionMath.hlsl
|
HDRenderLoop: Add code to init texture one time at the launch of the loop
|
8 年前 |
QuaternionMath.hlsl.meta
|
First set of files
|
8 年前 |
Random.hlsl
|
Add LW SRP into material graph
|
7 年前 |
Random.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
Refraction.hlsl
|
HDRenderPipeline: Remove unused code
|
7 年前 |
Refraction.hlsl.meta
|
Refactored refraction code with cubemap support
|
7 年前 |
SHMath.hlsl
|
HDRenderLoop: Add code to init texture one time at the launch of the loop
|
8 年前 |
SHMath.hlsl.meta
|
First set of files
|
8 年前 |
SampleUVMapping.hlsl
|
Convert absolute paths to relative paths in shader includes
|
7 年前 |
SampleUVMapping.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
SampleUVMappingInternal.hlsl
|
HDRenderPipeline: Add support for BC5 normal map
|
8 年前 |
SampleUVMappingInternal.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
SampleUVMappingNormalInternal.hlsl
|
[Format]Reformat via format.pl to match the new conventions
|
8 年前 |
SampleUVMappingNormalInternal.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
Sampling.hlsl
|
[BC6H] Naming fixes
|
7 年前 |
Sampling.hlsl.meta
|
First set of files
|
8 年前 |
Shadow.meta
|
Add LW SRP into material graph
|
7 年前 |
SpaceFillingCurves.hlsl
|
Fix the typo
|
8 年前 |
SpaceFillingCurves.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
Tessellation.hlsl
|
Global rename
|
7 年前 |
Tessellation.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
VolumeRendering.hlsl
|
Refactor math constant defines
|
7 年前 |
VolumeRendering.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |
Wind.hlsl
|
HDRenderPipeline: First draft of support of vertex displacement
|
7 年前 |
Wind.hlsl.meta
|
Add LW SRP into material graph
|
7 年前 |