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Evgenii Golubev 0ed1b80b Global rename 7 年前
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Resources Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Resources.meta Add LW SRP into material graph 7 年前
Shadow.hlsl Global rename 7 年前
Shadow.hlsl.meta Add LW SRP into material graph 7 年前
ShadowAlgorithms.hlsl Optimized register usage for cascade dithering. 7 年前
ShadowAlgorithms.hlsl.meta Add LW SRP into material graph 7 年前
ShadowMoments.hlsl Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader. 7 年前
ShadowMoments.hlsl.meta Add LW SRP into material graph 7 年前
ShadowSampling.hlsl Optimized register usage for cascade dithering. 7 年前
ShadowSampling.hlsl.meta Add LW SRP into material graph 7 年前
ShadowTexFetch.hlsl Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 8 年前
ShadowTexFetch.hlsl.meta Add LW SRP into material graph 7 年前