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目录树:
f0fd0287
/main
/scriptablerenderloop-materialgraph
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/Branch_Batching2
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/fptl_cleanup
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/RenderPassXR_Sandbox
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/sample_game
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
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/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
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/HDRP_SurfaceShader
/tag-1.1.0-beta
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/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
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/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
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SRP_0.1.25
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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Core
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CoreRP
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ShaderLibrary
文件历史
Frédéric Vauchelles
0cf502ba
Merge branch 'master' into feature/PlanarReflection
7 年前
..
API
Fix INTRINSIC_CUBEMAP_FACE_ID
7 年前
Sampling
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
7 年前
Shadow
Fix INTRINSIC_CUBEMAP_FACE_ID
7 年前
API.meta
First set of files
8 年前
AreaLighting.hlsl
Make the Shader Library less real
7 年前
AreaLighting.hlsl.meta
HDRenderLoop: Add area light support, first draft
8 年前
BC6H.hlsl
Don't convert BC6H encoding file
7 年前
BC6H.hlsl.meta
(wip) Added BC6H fast encode
7 年前
BSDF.hlsl
Make the Shader Library less real
7 年前
BSDF.hlsl.meta
First set of files
8 年前
Color.hlsl
Update the G-Buffer layout
7 年前
Color.hlsl.meta
First set of files
8 年前
Common.hlsl
Merge branch 'master' into feature/PlanarReflection
7 年前
Common.hlsl.meta
First set of files
8 年前
CommonLighting.hlsl
Add more comments
7 年前
CommonLighting.hlsl.meta
Update ShaderLibrary and UnityStandard code
8 年前
CommonMaterial.hlsl
Correct based on various feedback
7 年前
CommonMaterial.hlsl.meta
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
CommonShadow.hlsl
ShaderLibrary, change REAL to real
7 年前
CommonShadow.hlsl.meta
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
Debug.hlsl
Fix various issue, remove previous code
7 年前
Debug.hlsl.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
EntityLighting.hlsl
lightmap sample functions should return real. Fixed f on constants and DLDR typo.
7 年前
EntityLighting.hlsl.meta
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
8 年前
Filtering.hlsl
Make the code less Italian by removing issues caused by copy-pasta
7 年前
Filtering.hlsl.meta
Move some files
7 年前
GeometricTools.hlsl
Replace FastMulBySignOf() with CopySign()
7 年前
GeometricTools.hlsl.meta
First set of files
8 年前
ImageBasedLighting.hlsl
Avoid explicitly using `roughness` in the IBL code
7 年前
ImageBasedLighting.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
Macros.hlsl
Update TEMPLATE_X_REAL macro to use FLT and HALF
7 年前
Macros.hlsl.meta
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
7 年前
NormalSurfaceGradient.hlsl
ShaderLibrary, change REAL to real
7 年前
NormalSurfaceGradient.hlsl.meta
Add LW SRP into material graph
7 年前
Packing.hlsl
Update comment + rename packUint to PackInt function
7 年前
Packing.hlsl.meta
First set of files
8 年前
PerPixelDisplacement.hlsl
ShaderLibrary, change REAL to real
7 年前
PerPixelDisplacement.hlsl.meta
Add LW SRP into material graph
7 年前
Random.hlsl
Manually re-applied and fixed screen space shadow code after big merge of master that moved every files.
7 年前
Random.hlsl.meta
Add LW SRP into material graph
7 年前
Refraction.hlsl
update refraction to use float3 for position
7 年前
Refraction.hlsl.meta
Refactored refraction code with cubemap support
7 年前
Sampling.meta
ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
7 年前
Shadow.meta
Add LW SRP into material graph
7 年前
SpaceFillingCurves.hlsl
Dispatch the SSS CS in 4x swizzled 16x16 groups per a 32x32 macrotile
7 年前
SpaceFillingCurves.hlsl.meta
Add LW SRP into material graph
7 年前
Tessellation.hlsl
Fix compilation issue with instancing and tessellation
7 年前
Tessellation.hlsl.meta
Add LW SRP into material graph
7 年前
UnityInstancing.hlsl
Add instancing property view mode
7 年前
UnityInstancing.hlsl.meta
Bring over Instancing support to HDRP shaders.
7 年前
VolumeRendering.hlsl
Add more phase functions
7 年前
VolumeRendering.hlsl.meta
Add LW SRP into material graph
7 年前
Wind.hlsl
Make the Shader Library less real
7 年前
Wind.hlsl.meta
Add LW SRP into material graph
7 年前