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ClusteredUtils.h
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minor clean up for some clustered utility functions
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7 年前 |
ClusteredUtils.h.meta
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Add support for directional light
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8 年前 |
FPTLRenderPipeline.asset
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light/probe lists reference implementation
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7 年前 |
FPTLRenderPipeline.asset.meta
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Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
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8 年前 |
FinalPass.shader
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tabs -> spaces
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8 年前 |
FinalPass.shader.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
FptlLighting.cs
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Merge master
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7 年前 |
FptlLighting.cs.meta
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throwing in fptl project
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8 年前 |
Internal-DeferredReflections.shader
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
Internal-DeferredReflections.shader.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
Internal-DeferredShading.shader
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
Internal-DeferredShading.shader.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
LightBoundsDebug.shader
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
LightBoundsDebug.shader.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
LightDefinitions.cs
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add a comment about possible cluster tile sizes
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8 年前 |
LightDefinitions.cs.hlsl
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Remove file path header from shader generator generated files as it depends on users folder and cause conflict
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7 年前 |
LightDefinitions.cs.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
LightDefinitions.cs.meta
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throwing in fptl project
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8 年前 |
LightingConvexHullUtils.hlsl
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minor clean up
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7 年前 |
LightingConvexHullUtils.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
LightingTemplate.hlsl
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Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
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7 年前 |
LightingTemplate.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
LightingUtils.hlsl
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support orthographic projection in tiled lighting (fptl renderloop only atm)
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7 年前 |
LightingUtils.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
ReflectionTemplate.hlsl
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
ReflectionTemplate.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
RegularForwardLightingTemplate.hlsl
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
RegularForwardLightingTemplate.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
RegularForwardLightingUtils.hlsl
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cleanup
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7 年前 |
RegularForwardLightingUtils.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
RegularForwardReflectionTemplate.hlsl
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
RegularForwardReflectionTemplate.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
ShaderBase.h
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fix box projection issue with DirectionToSphericalTexCoordinate
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8 年前 |
ShaderBase.h.meta
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throwing in fptl project
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8 年前 |
Shadow.hlsl
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Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
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7 年前 |
Shadow.hlsl.meta
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Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
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7 年前 |
ShadowContext.hlsl
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Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
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7 年前 |
ShadowContext.hlsl.meta
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Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
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7 年前 |
ShadowDispatch.hlsl
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Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch.
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7 年前 |
ShadowDispatch.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
SkyboxHelper.cs
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added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore)
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7 年前 |
SkyboxHelper.cs.meta
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More work
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8 年前 |
SortingComputeUtils.hlsl
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
SortingComputeUtils.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
StandardTest.shader
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
StandardTest.shader.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
TiledLightingTemplate.hlsl
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allow clustered tiled to use 16, 32 or 64 as its tile size
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8 年前 |
TiledLightingTemplate.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
TiledLightingUtils.hlsl
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
TiledLightingUtils.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
TiledReflectionTemplate.hlsl
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allow clustered tiled to use 16, 32 or 64 as its tile size
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8 年前 |
TiledReflectionTemplate.hlsl.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
UnityStandardForwardNew.cginc
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
UnityStandardForwardNew.cginc.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
lightlistbuild-bigtile.compute
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support orthographic projection in tiled lighting (fptl renderloop only atm)
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7 年前 |
lightlistbuild-bigtile.compute.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
lightlistbuild-clustered.compute
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minor clean up
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7 年前 |
lightlistbuild-clustered.compute.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
lightlistbuild.compute
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support orthographic projection in tiled lighting (fptl renderloop only atm)
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7 年前 |
lightlistbuild.compute.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |
scrbound.compute
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minor clean up
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7 年前 |
scrbound.compute.meta
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Move non-shipping pipelines to TestbedPipelines/
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7 年前 |