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rthompson-unity 8ce77600 Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前
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ClusteredUtils.h minor clean up for some clustered utility functions 7 年前
ClusteredUtils.h.meta Add support for directional light 8 年前
FPTLRenderPipeline.asset fix fptl spotCookieSize/pointCookieSize 8 年前
FPTLRenderPipeline.asset.meta Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
FinalPass.shader tabs -> spaces 8 年前
FinalPass.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
FptlLighting.cs Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前
FptlLighting.cs.meta throwing in fptl project 8 年前
Internal-DeferredReflections.shader [Format]Reformat via format.pl to match the new conventions 8 年前
Internal-DeferredReflections.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
Internal-DeferredShading.shader [Format]Reformat via format.pl to match the new conventions 8 年前
Internal-DeferredShading.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightBoundsDebug.shader [Format]Reformat via format.pl to match the new conventions 8 年前
LightBoundsDebug.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightDefinitions.cs add a comment about possible cluster tile sizes 8 年前
LightDefinitions.cs.hlsl Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024 8 年前
LightDefinitions.cs.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightDefinitions.cs.meta throwing in fptl project 8 年前
LightingConvexHullUtils.hlsl support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前
LightingConvexHullUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightingTemplate.hlsl Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightingTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightingUtils.hlsl support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前
LightingUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
ReflectionTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
ReflectionTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
RegularForwardLightingTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
RegularForwardLightingTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
RegularForwardLightingUtils.hlsl Missed an instance of a buffer (unity only supports structured) 8 年前
RegularForwardLightingUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
RegularForwardReflectionTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
RegularForwardReflectionTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
ShaderBase.h fix box projection issue with DirectionToSphericalTexCoordinate 8 年前
ShaderBase.h.meta throwing in fptl project 8 年前
ShadowContext.hlsl Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
ShadowContext.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
ShadowDispatch.hlsl Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
ShadowDispatch.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
SkyboxHelper.cs [gc]Convert to pooling 8 年前
SkyboxHelper.cs.meta More work 8 年前
SortingComputeUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
SortingComputeUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
StandardTest.shader [Format]Reformat via format.pl to match the new conventions 8 年前
StandardTest.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
TiledLightingTemplate.hlsl allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
TiledLightingTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
TiledLightingUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
TiledLightingUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
TiledReflectionTemplate.hlsl allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
TiledReflectionTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
UnityStandardForwardNew.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
UnityStandardForwardNew.cginc.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
lightlistbuild-bigtile.compute support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前
lightlistbuild-bigtile.compute.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
lightlistbuild-clustered.compute support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前
lightlistbuild-clustered.compute.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
lightlistbuild.compute support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前
lightlistbuild.compute.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
scrbound.compute support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前
scrbound.compute.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前