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GitHub 248a47ba Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split 7 年前
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Camera Merge branch 'master' into LightweightPipeline 7 年前
Debugging Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Editor Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split 7 年前
Inputs Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Resources Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call 7 年前
ShaderGenerator Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
ShaderLibrary Missing API update for gather red/green/blue 7 年前
Shadow Make IShadowManager public and move material upgrader tests outside of package 7 年前
Volume Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs More cleanup / formatting / conventions; removed a few warnings 7 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
CoreUtils.cs Fixed errors with mismatched dll versions [ugly hack] 7 年前
CoreUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
Editor.meta Material Upgrader support first pass 8 年前
EncodeBC6H.cs [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
EncodeBC6H.cs.meta Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
LICENSE Add license 7 年前
LICENSE.meta Meta files for new LICENSE files 7 年前
ProfilingSample.cs HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
Singleton.cs Cleaned up unused usings 7 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs [BC6H] Renamed argument 7 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 7 年前
TextureSettings.cs.meta More work 8 年前
Volume.meta Generic volume framework 7 年前
com.unity.render-pipelines.core.Runtime.asmdef Bump version + Various fixes for assembly definition files: 7 年前
com.unity.render-pipelines.core.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
package.json Bump version + Various fixes for assembly definition files: 7 年前
package.json.meta Update to latest post processing, bump package version and include some package files in the repo 7 年前
sub-package.json Python script to manage sub-packages 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前