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Camera
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Merge branch 'master' into LWRP
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7 年前 |
Debug
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Merge branch 'master' into LWRP
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7 年前 |
Decal
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Merge branch 'master' into LWRP
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7 年前 |
Editor
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Merge branch 'master' into LWRP
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7 年前 |
Lighting
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Merge branch 'master' into LWRP
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7 年前 |
Material
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Merge branch 'master' into LWRP
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7 年前 |
RenderPipeline
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Merge branch 'master' into LWRP
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7 年前 |
RenderPipelineResources
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Merge branch 'master' into LWRP
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7 年前 |
ShaderPass
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Merge branch 'master' into LWRP
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7 年前 |
Shadows
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Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
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7 年前 |
Sky
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Merge branch 'master' into LWRP
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7 年前 |
Wind
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Merge branch 'master' into LWRP
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7 年前 |
Camera.meta
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HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
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7 年前 |
Debug.meta
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Moved debug rendering of tile lists to separate shader pass
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8 年前 |
Decal.meta
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HDRenderPipeline decals: Addressed PR feedback
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7 年前 |
Editor.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
HDCustomSamplerId.cs
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Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
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7 年前 |
HDCustomSamplerId.cs.meta
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HDRenderPipeline: Various clean and reformat of Profile Sampler
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7 年前 |
HDRenderPipeline.cs
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Merge pull request #1265 from EvgeniiG/master
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7 年前 |
HDRenderPipeline.cs.meta
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Merge branch 'master' into shadows
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8 年前 |
HDRenderPipelineAsset.asset
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Update default settings for planar reflection
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7 年前 |
HDRenderPipelineAsset.asset.meta
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Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
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7 年前 |
HDRenderPipelineAsset.cs
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Enable stripping by default
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7 年前 |
HDRenderPipelineAsset.cs.meta
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HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
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8 年前 |
HDRenderQueue.cs
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Rename transparentQueuePriority to transparentSortPriority
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7 年前 |
HDRenderQueue.cs.meta
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(wip) Prepass for transparent
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7 年前 |
HDStringConstants.cs
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Introduce the VolumetricLightingController component
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7 年前 |
HDStringConstants.cs.meta
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Precompute ShaderIds to avoid allocation
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7 年前 |
HDUtils.cs
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Updated RTHandle class to an instance class
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7 年前 |
HDUtils.cs.meta
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- First version of sky renderer
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8 年前 |
Lighting.meta
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Merge branch 'master'
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7 年前 |
MRTBufferManager.cs
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Updated RTHandle class to an instance class
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7 年前 |
MRTBufferManager.cs.meta
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Missing files
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7 年前 |
Material.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
RenderPipeline.meta
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First draft
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7 年前 |
RenderPipelineResources.meta
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HDRenderPipeline.: Create RenderPipelineResources
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8 年前 |
SceneViewDrawMode.cs
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Split files
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7 年前 |
SceneViewDrawMode.cs.meta
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Split files
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7 年前 |
ShaderConfig.cs
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Enable volumetric fog by default
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7 年前 |
ShaderConfig.cs.hlsl
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Enable volumetric fog by default
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7 年前 |
ShaderConfig.cs.hlsl.meta
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HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
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8 年前 |
ShaderConfig.cs.meta
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HDRenderLoop: Add builtin data structure + add velocity buffer
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8 年前 |
ShaderPass.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
ShaderVariables.hlsl
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Introduce the VolumetricLightingController component
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7 年前 |
ShaderVariables.hlsl.meta
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First set of files
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8 年前 |
ShaderVariablesFunctions.hlsl
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Add and/or rename to legacy Unity shader variables
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7 年前 |
ShaderVariablesFunctions.hlsl.meta
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starting to update nodes to new library.
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7 年前 |
ShaderVariablesMatrixDefsHDCamera.hlsl
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Use HDCamera modified stereo view matrices
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7 年前 |
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
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Split 'ShaderVariables.hlsl' into 3 files
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8 年前 |
ShaderVariablesMatrixDefsLegacyUnity.hlsl
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HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
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7 年前 |
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
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starting to update nodes to new library.
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7 年前 |
Shadows.meta
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Update all material
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7 年前 |
Sky.meta
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
Texture2DAtlas.cs
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Merge master
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7 年前 |
Texture2DAtlas.cs.meta
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added texture2d atlas
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7 年前 |
Wind.meta
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Added first version of vertex wind and a corresponding test scene.
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8 年前 |
com.unity.render-pipelines.high-definition.Runtime.asmdef
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intemediate commit
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7 年前 |
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
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Bump version + Various fixes for assembly definition files:
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7 年前 |