您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde 183ca49b Fix issue with debug ligthing mode 7 年前
..
Resources Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
ShaderPass Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix 7 年前
Lit.cs (wip) Added debug for proxy and hiz refraction modes 7 年前
Lit.cs.hlsl (wip) Added debug for proxy and hiz refraction modes 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Fix issue with debug ligthing mode 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader (wip) Added debug for proxy and hiz refraction modes 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitBuiltinData.hlsl Add support of UV1 to UV3 set on base color 7 年前
LitBuiltinData.hlsl.meta Emissive color: add support for uv mapping selection 7 年前
LitData.hlsl Merge upstream/master 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataDisplacement.hlsl Introduced new macros for flow control attributes. 7 年前
LitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataIndividualLayer.hlsl Fix up layered lit materials with a subsurface mask map 7 年前
LitDataIndividualLayer.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataMeshModification.hlsl Fix issue with tessellation and shadow 7 年前
LitDataMeshModification.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitProperties.hlsl Adress iridescence PR feedback 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.shader Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs Update the precomputed magnitude table for the Disney Diffuse 7 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs Cleaned up unused usings 7 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前