您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
GitHub 942ecce5 Merge pull request #1262 from Unity-Technologies/Build-processor 7 年前
..
Camera Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
Debug Merge pull request #1116 from lyndon-unity/master 7 年前
Decal Merge pull request #1239 from Unity-Technologies/decals/better_atlas_allocation 7 年前
Editor Merge pull request #1262 from Unity-Technologies/Build-processor 7 年前
Lighting change from 4 to 2 planar reflection HDRP by default 7 年前
Material Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource 7 年前
RenderPipeline Merge pull request #1237 from Unity-Technologies/enableShadow-mask-in-framesettings 7 年前
RenderPipelineResources Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource 7 年前
ShaderPass Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Shadows Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade 7 年前
Sky Merge pull request #1255 from EvgeniiG/master 7 年前
Wind Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler 7 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDCustomSamplerId.cs Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
HDCustomSamplerId.cs.meta HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
HDRenderPipeline.cs HDRP: Add build processor to reject unsupported build 7 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
HDRenderPipelineAsset.asset Update default settings for planar reflection 7 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
HDRenderPipelineAsset.cs Enable stripping by default 7 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
HDRenderQueue.cs Rename transparentQueuePriority to transparentSortPriority 7 年前
HDRenderQueue.cs.meta (wip) Prepass for transparent 7 年前
HDStringConstants.cs Merge pull request #1225 from EvgeniiG/master 7 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 8 年前
HDUtils.cs Updated RTHandle class to an instance class 7 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
Lighting.meta Merge branch 'master' 7 年前
MRTBufferManager.cs Updated RTHandle class to an instance class 7 年前
MRTBufferManager.cs.meta Missing files 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 8 年前
SceneViewDrawMode.cs Split files 7 年前
SceneViewDrawMode.cs.meta Split files 7 年前
ShaderConfig.cs Enable volumetric fog by default 7 年前
ShaderConfig.cs.hlsl Enable volumetric fog by default 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl Factor AmbientOcclusion code 7 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Add and/or rename to legacy Unity shader variables 7 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Use HDCamera modified stereo view matrices 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...) 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Texture2DAtlas.cs Merge master 7 年前
Texture2DAtlas.cs.meta added texture2d atlas 7 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef intemediate commit 7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前