您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Tim Cooper 6f035d8a hack and slash. 7 年前
..
Artistic Saturation Node 7 年前
Channel Merge master 7 年前
Input Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
Logic Merge master 7 年前
Math Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
Normal Merge master 7 年前
Procedural Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
UV Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
AbstractMaterialNode.cs Remove Gradient nodes and asset type :( 7 年前
AbstractMaterialNode.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
Artistic.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Channel.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
CodeFunctionNode.cs Color slots (a vec4 slot with a different input control) 7 年前
CodeFunctionNode.cs.meta Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
FunctionMultiInput.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FunctionMultiInput.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
GeometryNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
GeometryNode.cs.meta More PR fixes 7 年前
IMasterNode.cs hack and slash. 7 年前
IMasterNode.cs.meta Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
IPropertyFromNode.cs Add converter from v1,v2,v3,v4,col nodes -> properties. 7 年前
IPropertyFromNode.cs.meta Add converter from v1,v2,v3,v4,col nodes -> properties. 7 年前
Input.meta Menu Reorg: Input 8 年前
Logic.meta Added an IF node 8 年前
MasterNode.cs hack and slash. 7 年前
MasterNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Math.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Normal.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
PreviewNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PreviewNode.cs.meta Add preview node 7 年前
Procedural.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
PropertyNode.cs Working on improving texture node: 7 年前
PropertyNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
PropertyType.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PropertyType.cs.meta [shader graph]Data refactor 3 9 年前
ShaderStage.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ShaderStage.cs.meta Preliminary vertex shader support 7 年前
SlotValue.cs Work with new GraphView slot coloring 7 年前
SlotValue.cs.meta [shader graph]Update update some nodes to have multiple outputs. 9 年前
TitleAttribute.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
TitleAttribute.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
UV.meta Menu Reorg: UV 8 年前
VertexInterpolatorNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
VertexInterpolatorNode.cs.meta Preliminary vertex shader support 7 年前