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36 行
879 B
36 行
879 B
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public abstract class MasterNode : AbstractMaterialNode, IMasterNode
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{
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[SerializeField]
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protected SurfaceMaterialOptions m_MaterialOptions = new SurfaceMaterialOptions();
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public override bool hasPreview
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{
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get { return true; }
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}
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public override bool allowedInSubGraph
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{
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get { return false; }
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}
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview3D; }
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}
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public SurfaceMaterialOptions options
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{
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get { return m_MaterialOptions; }
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}
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public abstract string GetShader(GenerationMode mode, out List<PropertyCollector.TextureInfo> configuredTextures);
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}
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}
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