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79 行
1.8 KiB

using System;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public enum SlotValueType
{
SamplerState,
Matrix4,
Matrix3,
Matrix2,
Texture2D,
Dynamic,
Vector4,
Vector3,
Vector2,
Vector1
}
public enum ConcreteSlotValueType
{
SamplerState,
Matrix4,
Matrix3,
Matrix2,
Texture2D,
Vector4,
Vector3,
Vector2,
Vector1
}
public static class SlotValueHelper
{
public enum ChannelCount
{
Zero = 0,
One = 1,
Two = 2,
Three = 3,
Four = 4,
}
public static ChannelCount GetChannelCount(ConcreteSlotValueType type)
{
switch (type)
{
case ConcreteSlotValueType.Vector4:
return ChannelCount.Four;
case ConcreteSlotValueType.Vector3:
return ChannelCount.Three;
case ConcreteSlotValueType.Vector2:
return ChannelCount.Two;
case ConcreteSlotValueType.Vector1:
return ChannelCount.One;
default:
return ChannelCount.Zero;
}
}
static readonly string[] k_ConcreteSlotValueTypeClassNames =
{
null,
"typeMatrix",
"typeMatrix",
"typeMatrix",
"typeTexture2D",
"typeFloat4",
"typeFloat3",
"typeFloat2",
"typeFloat1"
};
public static string ToClassName(this ConcreteSlotValueType type)
{
return k_ConcreteSlotValueTypeClassNames[(int)type];
}
}
}