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Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
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Editor Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
ShaderPass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
ShaderPass.meta HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
Unlit.cs Cleaned up unused usings 7 年前
Unlit.cs.hlsl Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Unlit.cs.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.cs.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.hlsl HDrenderPipeline: Generate hlsl debug functions 8 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Unlit.shader Merge branch 'shader-include-paths-2' 7 年前
Unlit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitData.hlsl merge unity 2017.3 7 年前
UnlitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitProperties.hlsl merge unity 2017.3 7 年前
UnlitProperties.hlsl.meta HDRenderPipeline: Update unlit shader 8 年前