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Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
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Builtin Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
LayeredLit Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Lit Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Unlit Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Merge branch 'shader-include-paths-2' 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl merge unity 2017.3 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs HDRenderPipeline: Fix minor issue with duplicate code 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前