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Felipe Lira 0a8c1dae Small refactor of soft particles to RequireDepth as that is more general. 7 年前
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ShaderGUI Added GI to unlit standard shader. 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs Correct menu items that should be internal/not internal 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs.meta Add LW SRP into material graph 7 年前
LightweightAssetEditor.cs Small refactor of soft particles to RequireDepth as that is more general. 7 年前
LightweightAssetEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightCameraEditor.cs Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
LightweightCameraEditor.cs.meta Added camera inspector for lightweight pipeline. 7 年前
LightweightLightEditor.cs Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
LightweightLightEditor.cs.meta Create custom light inspector for lightweight pipeline. 7 年前
LightweightPipelineUpgraders.cs Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前
LightweightPipelineUpgraders.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs.meta Add LW SRP into material graph 7 年前
ShaderGUI.meta Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
StandardToLightweightMaterialUpgrader.cs.meta Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
UpgradeCommon.cs Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前