18 次代码提交 (5d52724a-a987-4427-934a-1e5cd8359e71)

作者 SHA1 备注 提交日期
Remy da27429f Do some tricks to have a separate hierarchy in testrunner for the different pipelines. 7 年前
Remy 5d52724a Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
GitHub b770e94a Merge pull request #646 from EvgeniiG/master 7 年前
sebastienlagarde a654243f HDRenderPipeline: Use skin shader for performance 7 年前
GitHub 42e2473c Flatten scalarized transmission to remove the branch 7 年前
sebastienlagarde 3b719a47 HDRenderPipeline: Fix issue with performance marker 7 年前
sebastienlagarde e523664a HDRenderPipeline: fix identation in HDRenderPipeline 7 年前
sebastienlagarde c2788a9b HDRenderPipeline: rename tileSettings -> lightLoopSettings 7 年前
Evgenii Golubev 6b7a58d1 Work around the bug with sending a boolean to a shader 7 年前
GitHub fcbabc39 Merge pull request #643 from EvgeniiG/master 7 年前
Evgenii Golubev b5ba35ad Clean up the code which fills BSDFData 7 年前
GitHub 88d1f57c Merge pull request #642 from Unity-Technologies/volume-improvements 7 年前
Evgenii Golubev a7859570 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
GitHub b04739d1 Merge pull request #641 from Unity-Technologies/Support-forward-SSS 7 年前
Remy d8c63295 Add First Light test scene 7 年前
GitHub f3a217df Merge pull request #635 from Unity-Technologies/xr-hdrp_options 7 年前
Peter Bay Bastian 14ac0ce2 Initial work on support assembly definition files 7 年前
runes f9d6e4d8 support for tile binning in async compute (disabled) 7 年前