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目录树:
5a07166a
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/projects-system-shock-2018.1
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
Core
/
CoreRP
文件历史
GitHub
0598d413
Merge pull request
#1040
from Unity-Technologies/debug-window-tweak
Disallowed using the editor debug window at the same time as the runtime one
7 年前
..
Camera
Merge pull request #970 from Unity-Technologies/debug-menu-refactor
7 年前
CoreResources
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
7 年前
Debugging
Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into 2018.1
7 年前
Editor
Merge pull request #1040 from Unity-Technologies/debug-window-tweak
7 年前
Inputs
Merge pull request #991 from Unity-Technologies/input-register-fix
7 年前
ShaderGenerator
HDRenderPipeline: Missing file for Debug view space normal
7 年前
ShaderLibrary
Merge branch 'Backport-2018.1-PR1032' into 2018.1
7 年前
Shadow
Changed atlasing errors to warnings.
7 年前
Volume
Merge pull request #771 from Unity-Technologies/cleanup-misc
7 年前
Camera.meta
Add LW SRP into material graph
7 年前
CommandBufferPool.cs
More cleanup / formatting / conventions; removed a few warnings
7 年前
CommandBufferPool.cs.meta
Add LW SRP into material graph
7 年前
ComponentSingleton.cs
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
7 年前
ComponentSingleton.cs.meta
Moved utility class in CoreRP
7 年前
CoreResources.meta
Move resources outside of resource folder
7 年前
CoreUtils.cs
Cached the result of GetAllAssemblyTypes per domain reload
7 年前
CoreUtils.cs.meta
Update lightweight pipeline / SRP version
7 年前
Debugging.meta
Add LW SRP into material graph
7 年前
DelegateUtility.cs
[HDCameraEditor] Added handles for camera editor
7 年前
DelegateUtility.cs.meta
[HDCameraEditor] Added handles for camera editor
7 年前
Editor.meta
Material Upgrader support first pass
8 年前
EncodeBC6H.cs
[Cubemap] Added BC6H support for ReflectionProbeCache
7 年前
EncodeBC6H.cs.meta
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
7 年前
GeometryUtils.cs
Compress OritentedBBox storage to 48 bytes
7 年前
GeometryUtils.cs.hlsl
Compress OritentedBBox storage to 48 bytes
7 年前
GeometryUtils.cs.hlsl.meta
Refactor things again to [GenerateHLSL]
7 年前
GeometryUtils.cs.meta
[PlanarReflection] Renamed CameraUtils -> GeometryUtils
7 年前
Inputs.meta
Update lightweight pipeline / SRP version
7 年前
MousePositionDebug.cs
HDRenderPipeline: Fix misc compiler warning
7 年前
MousePositionDebug.cs.meta
Add support of debug font for debugging
7 年前
ObservableList.cs
Refactored the debug menu
7 年前
ObservableList.cs.meta
Refactored the debug menu
7 年前
ProfilingSample.cs
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
ProfilingSample.cs.meta
Update lightweight pipeline / SRP version
7 年前
RTHandle.cs
Various fix
7 年前
RTHandle.cs.meta
Added a temporary RT abstraction layer
7 年前
SceneRenderPipeline.cs
Add LW SRP into material graph
7 年前
SceneRenderPipeline.cs.meta
Add LW SRP into material graph
7 年前
SerializedDictionary.cs
Refactored the debug menu
7 年前
SerializedDictionary.cs.meta
Refactored the debug menu
7 年前
ShaderGenerator.meta
Shader generator
8 年前
ShaderLibrary.meta
First set of files
8 年前
Shadow.meta
Update lightweight pipeline / SRP version
7 年前
Singleton.cs
Cleaned up unused usings
7 年前
Singleton.cs.meta
Add LW SRP into material graph
7 年前
TextureCache.cs
remove dead code
7 年前
TextureCache.cs.meta
throwing in fptl project
8 年前
TextureSettings.cs
- Cleaned up CommonSettings from Cascaded parameters which are now in the light.
8 年前
TextureSettings.cs.meta
More work
8 年前
Volume.meta
Generic volume framework
7 年前
com.unity.render-pipelines.core.Runtime.asmdef
clustered decal refactor
7 年前
com.unity.render-pipelines.core.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前