..
ClusteredUtils.h
minor clean up for some clustered utility functions
7 年前
ClusteredUtils.h.meta
Add support for directional light
8 年前
FPTLRenderPipeline.asset
fix fptl spotCookieSize/pointCookieSize
8 年前
FPTLRenderPipeline.asset.meta
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
8 年前
FinalPass.shader
tabs -> spaces
8 年前
FinalPass.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
FptlLighting.cs
Fix light culling while rendering reflection probes
7 年前
FptlLighting.cs.meta
throwing in fptl project
8 年前
Internal-DeferredReflections.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
Internal-DeferredReflections.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
Internal-DeferredShading.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
Internal-DeferredShading.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightBoundsDebug.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
LightBoundsDebug.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightDefinitions.cs
add a comment about possible cluster tile sizes
8 年前
LightDefinitions.cs.hlsl
Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024
8 年前
LightDefinitions.cs.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightDefinitions.cs.meta
throwing in fptl project
8 年前
LightingConvexHullUtils.hlsl
Fix light culling while rendering reflection probes
7 年前
LightingConvexHullUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightingTemplate.hlsl
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightingTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightingUtils.hlsl
support orthographic projection in tiled lighting (fptl renderloop only atm)
7 年前
LightingUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
ReflectionTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
ReflectionTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
RegularForwardLightingTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
RegularForwardLightingTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
RegularForwardLightingUtils.hlsl
Missed an instance of a buffer (unity only supports structured)
8 年前
RegularForwardLightingUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
RegularForwardReflectionTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
RegularForwardReflectionTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
ShaderBase.h
fix box projection issue with DirectionToSphericalTexCoordinate
8 年前
ShaderBase.h.meta
throwing in fptl project
8 年前
ShadowContext.hlsl
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
8 年前
ShadowContext.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
ShadowDispatch.hlsl
Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch.
7 年前
ShadowDispatch.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
SkyboxHelper.cs
[gc]Convert to pooling
8 年前
SkyboxHelper.cs.meta
More work
8 年前
SortingComputeUtils.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
SortingComputeUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
StandardTest.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
StandardTest.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
TiledLightingTemplate.hlsl
allow clustered tiled to use 16, 32 or 64 as its tile size
8 年前
TiledLightingTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
TiledLightingUtils.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
TiledLightingUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
TiledReflectionTemplate.hlsl
allow clustered tiled to use 16, 32 or 64 as its tile size
8 年前
TiledReflectionTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
UnityStandardForwardNew.cginc
[Format]Reformat via format.pl to match the new conventions
8 年前
UnityStandardForwardNew.cginc.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
lightlistbuild-bigtile.compute
support orthographic projection in tiled lighting (fptl renderloop only atm)
7 年前
lightlistbuild-bigtile.compute.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
lightlistbuild-clustered.compute
support orthographic projection in tiled lighting (fptl renderloop only atm)
7 年前
lightlistbuild-clustered.compute.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
lightlistbuild.compute
support orthographic projection in tiled lighting (fptl renderloop only atm)
7 年前
lightlistbuild.compute.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
scrbound.compute
support orthographic projection in tiled lighting (fptl renderloop only atm)
7 年前
scrbound.compute.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前