.. |
Camera
|
WIP adding Switch support.
|
7 年前 |
Debug
|
WIP adding Switch support.
|
7 年前 |
Decal
|
Merge pull request #1178 from Unity-Technologies/decals/texture_atlas
|
7 年前 |
Editor
|
WIP adding Switch support.
|
7 年前 |
Lighting
|
WIP adding Switch support.
|
7 年前 |
Material
|
WIP adding Switch support.
|
7 年前 |
RenderPipeline
|
WIP adding Switch support.
|
7 年前 |
RenderPipelineResources
|
WIP adding Switch support.
|
7 年前 |
ShaderPass
|
Merge pull request #1197 from EvgeniiG/rename_unity_per_camera
|
7 年前 |
Shadows
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
|
7 年前 |
Sky
|
WIP adding Switch support.
|
7 年前 |
Wind
|
Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler
|
7 年前 |
Camera.meta
|
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
|
7 年前 |
Debug.meta
|
Moved debug rendering of tile lists to separate shader pass
|
8 年前 |
Decal.meta
|
HDRenderPipeline decals: Addressed PR feedback
|
7 年前 |
Editor.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
HDCustomSamplerId.cs
|
shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance
|
7 年前 |
HDCustomSamplerId.cs.meta
|
HDRenderPipeline: Various clean and reformat of Profile Sampler
|
7 年前 |
HDRenderPipeline.cs
|
WIP adding Switch support.
|
7 年前 |
HDRenderPipeline.cs.meta
|
Merge branch 'master' into shadows
|
8 年前 |
HDRenderPipelineAsset.asset
|
Update default settings for planar reflection
|
7 年前 |
HDRenderPipelineAsset.asset.meta
|
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
|
7 年前 |
HDRenderPipelineAsset.cs
|
Fix issue with FrameSettings not always in sync
|
7 年前 |
HDRenderPipelineAsset.cs.meta
|
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
|
8 年前 |
HDRenderQueue.cs
|
Rename transparentQueuePriority to transparentSortPriority
|
7 年前 |
HDRenderQueue.cs.meta
|
(wip) Prepass for transparent
|
7 年前 |
HDStringConstants.cs
|
Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
|
7 年前 |
HDStringConstants.cs.meta
|
Precompute ShaderIds to avoid allocation
|
7 年前 |
HDUtils.cs
|
Merge branch 'master' into decals/texture_atlas
|
7 年前 |
HDUtils.cs.meta
|
- First version of sky renderer
|
8 年前 |
Lighting.meta
|
Merge branch 'master'
|
7 年前 |
MRTBufferManager.cs
|
Fix shadowmask warning + lightmap warning
|
7 年前 |
MRTBufferManager.cs.meta
|
Missing files
|
7 年前 |
Material.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
RenderPipeline.meta
|
First draft
|
7 年前 |
RenderPipelineResources.meta
|
HDRenderPipeline.: Create RenderPipelineResources
|
8 年前 |
SceneViewDrawMode.cs
|
Split files
|
7 年前 |
SceneViewDrawMode.cs.meta
|
Split files
|
7 年前 |
ShaderConfig.cs
|
Merge branch 'master'
|
7 年前 |
ShaderConfig.cs.hlsl
|
Merge branch 'master'
|
7 年前 |
ShaderConfig.cs.hlsl.meta
|
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
|
8 年前 |
ShaderConfig.cs.meta
|
HDRenderLoop: Add builtin data structure + add velocity buffer
|
8 年前 |
ShaderPass.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
ShaderVariables.hlsl
|
Factor AmbientOcclusion code
|
7 年前 |
ShaderVariables.hlsl.meta
|
First set of files
|
8 年前 |
ShaderVariablesFunctions.hlsl
|
Add and/or rename to legacy Unity shader variables
|
7 年前 |
ShaderVariablesFunctions.hlsl.meta
|
WIP adding Switch support.
|
7 年前 |
ShaderVariablesMatrixDefsHDCamera.hlsl
|
Use HDCamera modified stereo view matrices
|
7 年前 |
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
|
Split 'ShaderVariables.hlsl' into 3 files
|
8 年前 |
ShaderVariablesMatrixDefsLegacyUnity.hlsl
|
HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
|
7 年前 |
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
|
WIP adding Switch support.
|
7 年前 |
Shadows.meta
|
Update all material
|
7 年前 |
Sky.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
Texture2DAtlas.cs
|
Remove some unneded comments
|
7 年前 |
Texture2DAtlas.cs.meta
|
added texture2d atlas
|
7 年前 |
Wind.meta
|
Added first version of vertex wind and a corresponding test scene.
|
8 年前 |
com.unity.render-pipelines.high-definition.Runtime.asmdef
|
intemediate commit
|
7 年前 |
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
|
Bump version + Various fixes for assembly definition files:
|
7 年前 |