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egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
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Data Merge pull request #1645 from Unity-Technologies/xrsettings 6 年前
Editor Merge branch 'master' into lw/light-attenuation 6 年前
Materials Merge pull request #1209 from Unity-Technologies/LWRP 7 年前
Passes Merge branch 'master' into lw/light-attenuation 6 年前
ShaderLibrary Merge branch 'master' into lw/light-attenuation 6 年前
Shaders Merge branch 'master' into lw/light-attenuation 6 年前
Data.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
DefaultRendererSetup.cs Lw/fix custom renderer lifetime 1061353 (#1814) 6 年前
DefaultRendererSetup.cs.meta Draft/lw/callbacks (#1646) 6 年前
Editor.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
IRendererSetup.cs Remove Pass Dependency on Renderer (#1794) 6 年前
IRendererSetup.cs.meta Draft/lw/callbacks (#1646) 6 年前
LightweightAdditionalCameraData.cs Add warnings as errors to test projects + fix issues 6 年前
LightweightAdditionalCameraData.cs.meta Pushed missing camera component. 7 年前
LightweightConstantBuffer.cs Draft/lw/callbacks (#1646) 6 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightForwardRenderer.cs Lw/bugfix/1058812 (#1818) 6 年前
LightweightForwardRenderer.cs.meta Added Forward renderer. Changes ScriptableRenderPass interface. 7 年前
LightweightPipeline.cs Merge branch 'master' into lw/light-attenuation 6 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineCore.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
LightweightPipelineCore.cs.meta Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
LightweightShaderUtils.cs Updated terrain shader name. 7 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightShadowUtils.cs Fixed issue with shadow cascade culling. (#1831) 6 年前
LightweightShadowUtils.cs.meta Created shadow utils. 7 年前
MaterialHandles.cs Draft/lw/callbacks (#1646) 6 年前
MaterialHandles.cs.meta Draft/lw/callbacks (#1646) 6 年前
Materials.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Passes.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
RenderTargetHandle.cs Draft/lw/callbacks (#1646) 6 年前
RenderTargetHandle.cs.meta Draft/lw/callbacks (#1646) 6 年前
RenderTargetHandles.cs Draft/lw/callbacks (#1646) 6 年前
RenderTargetHandles.cs.meta Draft/lw/callbacks (#1646) 6 年前
SampleCount.cs Draft/lw/callbacks (#1646) 6 年前
SampleCount.cs.meta Draft/lw/callbacks (#1646) 6 年前
SceneViewDrawMode.cs Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
SceneViewDrawMode.cs.meta Disable a number of scene view draw modes for LWRP 7 年前
ShaderLibrary.meta Refactor on LW shader library to make it more user friendly. 7 年前
Shaders.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Unity.RenderPipelines.Lightweight.Runtime.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.Lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前