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Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
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CombineLighting.shader Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
CombineLighting.shader.meta Fix Disney SSS for Intel GPUs 7 年前
SubsurfaceScattering.compute Save a few ALUs 7 年前
SubsurfaceScattering.compute.meta Port SSS to compute WIP 7 年前
SubsurfaceScattering.hlsl Store SSS flags inside bsdfData.materialFeatures 7 年前
SubsurfaceScattering.hlsl.meta Draft 2 7 年前
SubsurfaceScattering.shader Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
SubsurfaceScattering.shader.meta Implement the initial version of the SSS algorithm 8 年前
SubsurfaceScatteringManager.cs Merge upstream/master 7 年前
SubsurfaceScatteringManager.cs.meta Add a subsurface scattering manager to allocate RT 7 年前