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Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 7 年前
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Builtin Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode 7 年前
Decal Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common 7 年前
DiffusionProfile Make default diffusion profile F0 match standard material 7 年前
GGXConvolution Merge pull request #1141 from Unity-Technologies/feature/PlanarReflectionUI 7 年前
LayeredLit Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Lit HDRenderPipeline: Sharing envlight code 7 年前
StackLit HDRenderPipeline: Sharing envlight code 7 年前
SubsurfaceScattering Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Unlit Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GBufferManager.cs Fix shadowmask warning + lightmap warning 7 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Created StackLit material. 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
StackLit.meta Created StackLit material. 7 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前