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Aleksandr Kirillov 9d6ebfa8 Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
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Data Merge pull request #1645 from Unity-Technologies/xrsettings 6 年前
Editor Pipeline specific graph functions and nodes (#1673) 6 年前
Materials Merge pull request #1209 from Unity-Technologies/LWRP 7 年前
Passes Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
ShaderLibrary Pipeline specific graph functions and nodes (#1673) 6 年前
Shaders Lw/fix standardunlitshader (#1885) 6 年前
Data.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
DefaultRendererSetup.cs Single-pass instanced stereo rendering works again with LWRP. 6 年前
DefaultRendererSetup.cs.meta Draft/lw/callbacks (#1646) 6 年前
Editor.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
IAfterDepthPrePass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterDepthPrePass.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterOpaquePass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterOpaquePass.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterOpaquePostProcess.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterOpaquePostProcess.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterRender.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterRender.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterSkyboxPass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterSkyboxPass.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterTransparentPass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IAfterTransparentPass.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IRendererSetup.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
IRendererSetup.cs.meta Draft/lw/callbacks (#1646) 6 年前
LightweightAdditionalCameraData.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
LightweightAdditionalCameraData.cs.meta Pushed missing camera component. 7 年前
LightweightPipeline.cs Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineCore.cs Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
LightweightPipelineCore.cs.meta Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
LightweightShaderUtils.cs Updated terrain shader name. 7 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightShadowUtils.cs Fixed issue with shadow cascade culling. (#1831) 6 年前
LightweightShadowUtils.cs.meta Created shadow utils. 7 年前
MaterialHandles.cs Draft/lw/callbacks (#1646) 6 年前
MaterialHandles.cs.meta Draft/lw/callbacks (#1646) 6 年前
Materials.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Passes.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
RenderTargetHandle.cs Draft/lw/callbacks (#1646) 6 年前
RenderTargetHandle.cs.meta Draft/lw/callbacks (#1646) 6 年前
RenderTargetHandles.cs Draft/lw/callbacks (#1646) 6 年前
RenderTargetHandles.cs.meta Draft/lw/callbacks (#1646) 6 年前
SampleCount.cs Draft/lw/callbacks (#1646) 6 年前
SampleCount.cs.meta Draft/lw/callbacks (#1646) 6 年前
SceneViewDrawMode.cs Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
SceneViewDrawMode.cs.meta Disable a number of scene view draw modes for LWRP 7 年前
ScriptableRenderer.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
ScriptableRenderer.cs.meta Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
ShaderLibrary.meta Refactor on LW shader library to make it more user friendly. 7 年前
Shaders.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Unity.RenderPipelines.Lightweight.Runtime.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.Lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前