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8 行
288 B
8 行
288 B
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public interface IAfterOpaquePostProcess
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{
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ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle,
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RenderTargetHandle depthHandle);
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}
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}
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