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Aleksandr Kirillov 9d6ebfa8 Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
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BeginXRRenderingPass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
BeginXRRenderingPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
CopyColorPass.cs Lw/api review v1 (#1872) 6 年前
CopyColorPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
CopyDepthPass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
CopyDepthPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
CreateLightweightRenderTexturesPass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
CreateLightweightRenderTexturesPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
DepthOnlyPass.cs Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
DepthOnlyPass.cs.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
DirectionalShadowsPass.cs Lw/api review v1 (#1872) 6 年前
DirectionalShadowsPass.cs.meta Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 7 年前
DrawSkyboxPass.cs Single-pass instanced stereo rendering works again with LWRP. 6 年前
DrawSkyboxPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
EndXRRenderingPass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
EndXRRenderingPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
FinalBlitPass.cs Lw/api review v1 (#1872) 6 年前
FinalBlitPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
LightweightForwardPass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
LightweightForwardPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
LocalShadowsPass.cs Lw/api review v1 (#1872) 6 年前
LocalShadowsPass.cs.meta Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
OpaquePostProcessPass.cs Lw/api review v1 (#1872) 6 年前
OpaquePostProcessPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
RenderOpaqueForwardPass.cs Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
RenderOpaqueForwardPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
RenderTransparentForwardPass.cs Lw/api review v1 (#1872) 6 年前
RenderTransparentForwardPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
SceneViewDepthCopy.cs Lw/api review v1 (#1872) 6 年前
SceneViewDepthCopy.cs.meta Draft/lw/callbacks (#1646) 6 年前
ScreenSpaceShadowResolvePass.cs Lw/api review v1 (#1872) 6 年前
ScreenSpaceShadowResolvePass.cs.meta Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
ScriptableRenderPass.cs Lw/api review v1 (#1872) 6 年前
ScriptableRenderPass.cs.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
SetupForwardRenderingPass.cs Lw/api review v1 (#1872) 6 年前
SetupForwardRenderingPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
SetupLightweightConstanstPass.cs Lw/api review v1 (#1872) 6 年前
SetupLightweightConstanstPass.cs.meta Draft/lw/callbacks (#1646) 6 年前
TransparentPostProcessPass.cs Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
TransparentPostProcessPass.cs.meta Draft/lw/callbacks (#1646) 6 年前