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Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
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Camera Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
CoreResources Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Debugging Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Editor Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Inputs Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
ShaderGenerator Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
ShaderLibrary Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Shadow Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Volume Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs More cleanup / formatting / conventions; removed a few warnings 7 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
ComponentSingleton.cs Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
ComponentSingleton.cs.meta Moved utility class in CoreRP 7 年前
CoreResources.meta Move resources outside of resource folder 7 年前
CoreUtils.cs Cached the result of GetAllAssemblyTypes per domain reload 7 年前
CoreUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
DelegateUtility.cs [HDCameraEditor] Added handles for camera editor 7 年前
DelegateUtility.cs.meta [HDCameraEditor] Added handles for camera editor 7 年前
Editor.meta Material Upgrader support first pass 8 年前
EncodeBC6H.cs [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
EncodeBC6H.cs.meta Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
GeometryUtils.cs Compress OritentedBBox storage to 48 bytes 7 年前
GeometryUtils.cs.hlsl Compress OritentedBBox storage to 48 bytes 7 年前
GeometryUtils.cs.hlsl.meta Refactor things again to [GenerateHLSL] 7 年前
GeometryUtils.cs.meta [PlanarReflection] Renamed CameraUtils -> GeometryUtils 7 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
MousePositionDebug.cs HDRenderPipeline: Fix misc compiler warning 7 年前
MousePositionDebug.cs.meta Add support of debug font for debugging 7 年前
ObservableList.cs Refactored the debug menu 7 年前
ObservableList.cs.meta Refactored the debug menu 7 年前
ProfilingSample.cs HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前
RTHandle.cs Various fix 7 年前
RTHandle.cs.meta Added a temporary RT abstraction layer 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
SerializedDictionary.cs Refactored the debug menu 7 年前
SerializedDictionary.cs.meta Refactored the debug menu 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
Singleton.cs Cleaned up unused usings 7 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs Move resources outside of resource folder 7 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
TextureSettings.cs.meta More work 8 年前
Volume.meta Generic volume framework 7 年前
com.unity.render-pipelines.core.Runtime.asmdef clustered decal refactor 7 年前
com.unity.render-pipelines.core.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前