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GitHub c66d98c1 Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
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Resources Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
ClusteredUtils.hlsl HDRenderPipeline: Fix shader warning + ligth limits 8 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
LightingConvexHullUtils.hlsl updating a comment 8 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
Resources.meta HDRenderLoop: Intermediate state 8 年前
ShaderBase.hlsl fix another revZ problem in ogl 8 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
SortingComputeUtils.hlsl HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
TilePass.cs.hlsl HDREnderLoop: Fix cluster lighting + rename base layer to main layer 8 年前
TilePass.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
TilePass.hlsl - Fixed last directional cascade to not be fully shadowed. 8 年前
TilePass.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
TilePassLoop.hlsl Implemented lighting debug in the shader. 8 年前
TilePassLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
TilePassProducer.asset Pulling tile pass into it's own asset. :) 8 年前
TilePassProducer.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
TilePassResources.asset HDRenderPipeline: Update default config so it display correctly 8 年前
TilePassResources.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
TilePassResources.cs HDRenderPipeline: Move menu item from RenderPipeline to HDRenderPipeline menu 8 年前
TilePassResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前